Difference between revisions of "Camping (Skill Modifier)"
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− | Camps are one use items and once used will stay up for | + | Camps are one use items and once used will stay up for 60 minutes before auto disbanding/packing up. |
− | Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, and to check number of visitors. Camping) experience is given based on how long you stay in the camp, how many people visit, and how much healing takes place. If the player engages in combat, a camp automatically disbands. Once a camp disbands (for whatever reason) the player will no longer recieve experience from it. | + | Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, and to check number of visitors. Camping) experience is given based on how long you stay in the camp, how many people visit, and how much healing takes place. If the player engages in combat, a camp automatically disbands. Once a camp disbands (for whatever reason) the player will no longer recieve experience from it and will despawn from the world within 2 minutes. |
== Formulas == | == Formulas == | ||
== Sources == | == Sources == |
Revision as of 12:21, 1 September 2007
Skill Modifier - Camping
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DescriptionA higher camping skill allows the use of increasingly complex camp kits. |
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Skill Mod Details
The camping modifier controls the player's ability to place and construct camps. A higher modifier allows a player to use and construct more complex camps. A player can use a camp that is one skill block level higher than their current camping level. Note; this is probably like the trapping modifier where players can use camps if they are within a certain range of the level that allows them to create that camp, i.e survival 1 scout with +10 camping mod can use the Multipurpose camp that is at the +20 modifier.
Camps offer the following abilities to players:
1. Able to instantly call out a pet and by pass the 15 second call timer.
2. Able to use wound healing packs on players or self.
3. Able to use entertainment abilities to heal player wounds (but not bf)
4.
Camps are one use items and once used will stay up for 60 minutes before auto disbanding/packing up. Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, and to check number of visitors. Camping) experience is given based on how long you stay in the camp, how many people visit, and how much healing takes place. If the player engages in combat, a camp automatically disbands. Once a camp disbands (for whatever reason) the player will no longer recieve experience from it and will despawn from the world within 2 minutes.