Difference between revisions of "Mask Scent (Ability)"
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Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Players get experience per each successful mask scent check. Mask only breaks when a creature spots the player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again. | Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Players get experience per each successful mask scent check. Mask only breaks when a creature spots the player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again. | ||
− | When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent. | + | When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range. |
Revision as of 23:27, 2 September 2007
Ability - Mask Scent
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Description/maskscent: Masks your scent from aggressive creatures for a short time.
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Ability Breakdown & Details
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Players get experience per each successful mask scent check. Mask only breaks when a creature spots the player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.
Mask scent reuse timers: 60 at +20 modifier 45 at +40 modifier 30 at +70 modifier 15 at +100 (capped?)
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)MASK SCENT EXPERIENCE GAIN FORMULA and how it works. A player receives (3 * Creature Level) experience for each successful check against /maskscent Source References |
Ability HAM Costs
Ability Multipliers
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