Difference between revisions of "Conceal (Ability)"
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The Conceal ability lasts for 25 minutes and works much in the same way as mask scent, although with four differences. Conceal allows the player to hide from both NPCS and Creatures where as mask scent only hides the player from creatures. Conceal also has a slightly higher success rate of defending the player against detection from aggro checks. Finally, conceal allows the ranger to place the effect on other players. | The Conceal ability lasts for 25 minutes and works much in the same way as mask scent, although with four differences. Conceal allows the player to hide from both NPCS and Creatures where as mask scent only hides the player from creatures. Conceal also has a slightly higher success rate of defending the player against detection from aggro checks. Finally, conceal allows the ranger to place the effect on other players. | ||
− | There is no radial menu option for using a camo kit. Instead use the /conceal command, and it will choose the proper kit to use based on the current planet. Conceal requires a camouflage kit to made in order to apply it to yourself and onto others. Camo kits are specific to each planet and its creature resources and all require a certain type of meat, hide, and bone (i.e. carnivore meat, animal bone, leather hide). With Camo, you have to a different kit made for each planet you visit. With Wayfairing I, you get kits for Tatooine, Corellia and Naboo. Using the /conceal ability again removes the conceal effect. | + | There is no radial menu option for using a camo kit. Instead use the /conceal command, and it will choose the proper kit to use based on the current planet. Conceal requires a camouflage kit to made in order to apply it to yourself and onto others. Camo kits are specific to each planet and its creature resources and all require a certain type of meat, hide, and bone (i.e. carnivore meat, animal bone, leather hide). With Camo, you have to a different kit made for each planet you visit. With Wayfairing I, you get kits for Tatooine, Corellia and Naboo. Using the /conceal ability again removes the conceal effect. Note: rangers wanted the ability for conceal to automatically be removed from other players when they left the planet due to the issue of players not being able to use mask scent again when on other worlds while still being under the effect of a concealment that did not work on the planet they were now on and therefor providing absolutely no use to them. |
One additional thing to the above posts is that camo will not stack on top of mask scent. | One additional thing to the above posts is that camo will not stack on top of mask scent. |
Revision as of 13:01, 5 September 2007
Ability - Conceal
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Description/conceal: This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures while in the concealed state. This can be used on other players.
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Related Tags
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Ability Breakdown & Details
The Conceal ability lasts for 25 minutes and works much in the same way as mask scent, although with four differences. Conceal allows the player to hide from both NPCS and Creatures where as mask scent only hides the player from creatures. Conceal also has a slightly higher success rate of defending the player against detection from aggro checks. Finally, conceal allows the ranger to place the effect on other players.
There is no radial menu option for using a camo kit. Instead use the /conceal command, and it will choose the proper kit to use based on the current planet. Conceal requires a camouflage kit to made in order to apply it to yourself and onto others. Camo kits are specific to each planet and its creature resources and all require a certain type of meat, hide, and bone (i.e. carnivore meat, animal bone, leather hide). With Camo, you have to a different kit made for each planet you visit. With Wayfairing I, you get kits for Tatooine, Corellia and Naboo. Using the /conceal ability again removes the conceal effect. Note: rangers wanted the ability for conceal to automatically be removed from other players when they left the planet due to the issue of players not being able to use mask scent again when on other worlds while still being under the effect of a concealment that did not work on the planet they were now on and therefor providing absolutely no use to them.
One additional thing to the above posts is that camo will not stack on top of mask scent.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly Text
Formula(s)How much experience is received by a successful check against /conceal?
If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it. Source References
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Ability HAM Costs
Ability Multipliers
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