|
|
Line 124: |
Line 124: |
| | | |
| ==Fly Text== | | ==Fly Text== |
− |
| |
− | {| align="center"
| |
− | |-
| |
− | ||
| |
− | {| class="wikitable"
| |
− | |- align="center" style="background-color:#ffffcc;"
| |
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
| |
− | |-align="center"
| |
− | ||ID Value
| |
− | ||/path/goes/here/
| |
− | ||filename.stf
| |
− | ||internal_command_string
| |
− | ||System Message Text
| |
− | |-
| |
− | |}
| |
− | |}
| |
| | | |
| ==Formula(s)== | | ==Formula(s)== |
Revision as of 00:45, 6 September 2007
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work.
Command: /rescue
CommandQueue Entry: rescue (2F226EEE)
|
Related Tags
0%
|
This document has not been started.
|
|
Ability
|
This document relates to Player Abilities.
|
|
Ranger
|
This document is related to the Ranger Profession.
|
|
|
Ability Breakdown & Details
What does /rescue do, and how do you use it?
/rescue is used by targeting a friendly that is under attack.
The effect is that all opponents of the target will immediately aggro the Ranger so long as the current target is not attacking them. If no further action is done, opponents will tend to revert back to attacking the closest target, so it is a good idea for the rescued player to retreat behind the Ranger. It is generally a good idea to begin attacking the opponents in order to retain aggro. The chance to rescue successfully is affected by the Rescue skill modifier.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
|
System Messages
ID |
Path |
Filename |
Trigger |
Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
|
SUI Prompt
Combat Chat Spam
Rescue Failure
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
|
rescue_fail
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
You try to rescue %TT but the enemy won't be distracted.
|
%TU tries to rescue you but your enemies won't be distracted.
|
%TU tries to distract people from %TT, but it doesn't work.
|
|
Rescue Success
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
|
rescue_success
|
/string/en/
|
cbt_spam.stf
|
internal_command_string
|
You rescue %TT by distracting the enemy!
|
%TU rescues you by distracting your enemy!
|
%TU rescues %TT!
|
|
Fly Text
Formula(s)
Source References
|
Ability HAM Costs
Modifier |
Value
|
Health Cost |
45
|
Action Cost |
45
|
Mind Cost |
67
|
Force Cost |
0
|
|
Ability Multipliers
Modifier |
Value
|
Health cost |
0
|
Action cost |
0
|
Mind cost |
0
|
Force cost |
0
|
Damage |
0
|
Delay Time |
0
|
|
|