Difference between revisions of "First Aid (Ability)"

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Revision as of 08:37, 10 September 2007

Ability - First Aid

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Description

/firstaid <target>: This Medic ability lets you stop a target's bleeding.

Command: /firstAid
CommandQueue Entry: firstaid (D5F85133)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.

Bleeding quite rapidly drains the health pool of the injured character and must be dealt with rapidly. Lootable Aaukan shirts are often enhanced with bleeding resistance. First aid is scaled with your skill (injury treatment) First aid reduces bleeding at a rate of 3 times the medic's injury treatment.

First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0