Difference between revisions of "Heal Wound (Ability)"
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Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus | Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus | ||
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for example: | for example: | ||
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900 Heal Power Wound pack | 900 Heal Power Wound pack | ||
110 Med Module Droid | 110 Med Module Droid | ||
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2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue | 2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue | ||
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Revision as of 09:19, 10 September 2007
Ability - Heal Wound
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Description/healwound: This command will heal wounded stat pools, if you have the requisite skills and medicine.
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Related Tags
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Ability Breakdown & Details
Uses wound pack to heal wounds. SWG will first take the worst wound with each attempt, until no wound is found. Heal Wound works as long as you have the proper Wound Medpacks in your inventory, one for each of the six stats.As a medic you can heal the black wounds in the health and action bars, but only in medical centers, scout camps, or certain player-made buildings. You use medpacks in the same way as stims, except you select "heal wound" and the wound type from the patient's radial menu. You can double-click medpacks in your inventory, use the medpack's own radial menu, or use the /healwound command (can shorten to /healw) with the type of wound: /healwound action, or /healwound health. Using /healwound on its own does nothing unless you give it a wound type, so the default /healwound hotkey is useless. Wounds also repair themselves very slowly if a character rests in a medical centre, scout camp or player-made building. Healing range is only 6m.
Heal Wound is on the Wound treatment speed and Wound treatment modifiers The skill is on a base 10 sec timer between heals at this level before modifiers. A minimum of 1 sec min timer can be obtained with foods and other wound treatment speed modifiers.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
900 Heal Power Wound pack 110 Med Module Droid 100 Master Doctor Skill 25 Bivoli 25 BE clothes 10% Medical City Specialization Bonus 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal -------------------------------------------------------------------------------- Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in wound heal value. If player Battle Fatigue is greater than 250 then... Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue
Source References
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Ability HAM Costs
Ability Multipliers
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