Difference between revisions of "Extinguish Fire (Ability)"
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Revision as of 16:39, 14 September 2007
Ability - Extinguish Fire
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Description/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.
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Related Tags
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Ability Breakdown & Details
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket. These blankets seem to work on fire dots similar to the way cureing poisons/diseases work, so the effectiveness on the blankets appears to matter.
No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
1. Formula for weapon base dots. This formula will handle these weapons which offer an effectiveness rating. The effectiveness rating will be countered by the fire blankets effectiveness cure rating exactly like Single Cures work for poisons/diseases. If a fire dot rating has 250 effectiveness/strength and the fire blanket has 250 effectiveness, then the blanket heals the dot in one shot. If the dot rating is 300 and blanket is 250 then the dot effectiveness is reduced to if it were 50, and if a blanket is used again then the dot is removed.
Dot effectiveness - cure effectiveness = Remaining Dot effectiveness
2. Formula for skill based dots like torso shot, command flame dots, etc. These dots do a percentage damage sized tick that is based off of the player's total damage. We can use the effectiveness rating of the blanket as a direct reductionf rom the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket. The dot is now reduced to 500 per tick. If a blanket is applied again, then the dot is removed.
[ cure effectiveness ] x ( 1 + ( wound heal mod + BE clothes + food ) = the amount of fire dot tick a doctor can cure.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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