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| ||[[Mind Shot_II 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=79069&query.id=643195#M79069 Source 2]] | | ||[[Mind Shot_II 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=79069&query.id=643195#M79069 Source 2]] |
| |- align="center" | | |- align="center" |
− | ||[[Mind Shot_II 3 (Source)|Source 3]]||[[Mind Shot_II Context 3 (Source)|Source 3]] | + | ||[[Mind Shot_II 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=66029&query.id=65492#M66029 Source 3]] |
| |- align="center" | | |- align="center" |
| ||[[Mind Shot_II 4 (Source)|Source 4]]||[[Mind Shot_II Context 4 (Source)|Source 4]] | | ||[[Mind Shot_II 4 (Source)|Source 4]]||[[Mind Shot_II Context 4 (Source)|Source 4]] |
Revision as of 10:17, 17 September 2007
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Description
/mindshot2 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.
Command: /mindShot2
CommandQueue Entry: mindshot2 (9F626531)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Rifleman
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This document is related to the Rifleman Profession.
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Ability Breakdown & Details
This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
This is a single target ranged attack.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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mindbender_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind-Bender on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Mind-Bender on you for %DI points of damage, but you block it!
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%TU uses Mind-Bender on %TT for %DI points of damage, but %ST blocks it!
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mindbender_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind-Bender on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Mind-Bender on you for %DI points of damage, but you counterattack!
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%TU uses Mind-Bender on %TT for %DI points of damage, but %ST counterattacks!
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mindbender_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind-Bender on %TT for %DI points of damage, but %ST evades it.
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%TU uses Mind-Bender on you for %DI points of damage, but you evade it.
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%TU uses Mind-Bender on %TT for %DI points of damage, but %ST evades it.
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mindbender_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Mind-Bender on %TT for %DI points of damage!
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%TU uses Mind-Bender on you for %DI points of damage!
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%TU uses Mind-Bender on %TT for %DI points of damage!
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mindbender_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Mind-Bender misses %TT.
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%TU's Mind-Bender misses you.
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%TU's Mind-Bender misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0.5
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Action cost |
0.5
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Mind cost |
1.5
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Force cost |
0
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Damage |
2.0
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Delay Time |
2.0
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