Difference between revisions of "Fire Heavy Weapon (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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This command acts as the 'attack' command for commando and allows the use of all heavy weapons including the consumable Rocket Launchers, Lighting Beam Cannon and heavy acid beam.
 
This command acts as the 'attack' command for commando and allows the use of all heavy weapons including the consumable Rocket Launchers, Lighting Beam Cannon and heavy acid beam.
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*I cannot find any reference to this exact command in the .tre files. ([[User:Vidi|Vidi]])
  
 
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Revision as of 18:09, 13 August 2008

Ability - Fire Heavy Weapon

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Description

This command allows the user to fire a heavy weapon.

Command: /fireHeavyWeapon
CommandQueue Entry: fireheavyweapon (A04EB6B8)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Commando This document is related to the Commando Profession.

Ability Breakdown & Details

This command acts as the 'attack' command for commando and allows the use of all heavy weapons including the consumable Rocket Launchers, Lighting Beam Cannon and heavy acid beam.

  • I cannot find any reference to this exact command in the .tre files. (Vidi)

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0