Difference between revisions of "Block (Skill Modifier)"
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== Sources == | == Sources == | ||
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+ | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
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+ | ||[[CenterofBeing_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=613478902&t=497253&sid=955e9834878e36de3262f751ca5a9292 Source1]] | ||
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+ | ||[[CenterofBeing_Source2|Source2]]||[[http://soe.lithium.com/swg/board/message?board.id=carabineer&message.id=41136&query.id=80817#M41136 Source2]] | ||
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+ | ||[[CenterofBeing_Source3|Source3]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1071122644&t=145694&sid=955e9834878e36de3262f751ca5a9292 Source3]] | ||
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+ | ||[[CenterofBeing_Source4|Source4]]||[[CenterofBeingContext_Source4|Source4]] | ||
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+ | ||[[CenterofBeing_Source5|Source5]]||[[somelink2 Source5]] | ||
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+ | ||[[CenterofBeing_Source6|Source6]]||[[http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841 Source6]] | ||
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Revision as of 11:52, 20 September 2007
Skill Modifier - Block
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DescriptionThis mod increases the chance of succesfully blocking an attack. |
Related Tags
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Skill Mod Details
Block is one of the four secondary defense abilities.
If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a dodge modifier to go off, a player must equip a one hand melee weapon or a pistol. Chance to apply Status effects will still come through from an attack however as they are on a seperate check.
Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.
Example: Master fencer = 105 dodge
105 dodge = 22% chance to dodge
Likewise for center of being efficacy modifiers:
One-handed Melee Center Of Being Efficacy: 115 = 24%
If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
Potential bug NOTE:
During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.
Formulas
Sources
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