Difference between revisions of "Animal Calm (Ability)"

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Revision as of 19:36, 6 March 2009

Ability - One-Hand Lunge 1

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Description

/animalCalm <target>: This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.

Command: /animalCalm
CommandQueue Entry: animalcalm (22E1565B)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

Animal Calm, causes the targeted creature to stop combat on the player. You must use "Peace" after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
calm_target /string/en/ filename.stf internal_command_string You successfully calm down your target.
fail_calm_target /string/en/ jedi_spam.stf internal_command_string You fail to calm your target.

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 50

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4