Difference between revisions of "Force Resist Bleeding (Ability)"
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==Source References== | ==Source References== |
Revision as of 09:43, 23 September 2007
Ability - Force Resist Bleeding
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Description/forceResistBleeding: This ability allows a Jedi to use their Force power to increase their body's natural resistance to bleeding.
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Related Tags
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Ability Breakdown & Details
Bleeding Resistance
Percentage chance of resisting a Bleeding DoT.
The default mod when using Force Resist Bleeding is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
Bleeding Absorption
Reduces the length of time that a Bleeding DoT will remain on you and how potent the “ticks” will be.
The default mod when using Force Resist Bleeding is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)1. Needs a formula to show defense vs bleeding roll. Source References
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Ability HAM Costs
Ability Multipliers
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