Difference between revisions of "Heal States Other (Ability)"
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==System Messages== | ==System Messages== | ||
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+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | ||
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+ | ||stop_states_other | ||
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+ | ||jedi_spam.stf | ||
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+ | ||You cure all negative states on %TT. | ||
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==SUI Prompt== | ==SUI Prompt== |
Revision as of 09:56, 11 December 2007
Ability - Heal States Other
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Description/healStatesOther <player>: Removes all negative state effects such as Stun, Blind, Intimidate, and Dizziness from the target player.
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Related Tags
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Ability Breakdown & Details
Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?
modified cost = Force Cost * NumberOfStatesCured
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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