Difference between revisions of "General City Mechanics (Game Mechanics)"
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Revision as of 04:44, 24 September 2007
Game Documentation - General City Mechanics
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Starting a CityAt the bare minimum, you need a player-crafted City Hall relevant to the planet you wish to start a city on, you need a Politician to place the city hall (and to remain as Mayor of the city), you need an area of ground that can support a good-number of houses, and you also need at least 10 other players to place houses and declare residence within the initial 150m radius of your city within 24 hours of placing the city hall. Creating a successful city takes planning and dedication; don't think because it doesn't take skill points that there is no required commitment on the part of the player. An important thing to keep in mind is that you are creating a community, and that in order to do so you will need to rely on many individuals to make it happen. A Player City is not a solo venture.
A: There is no way to know for certain the number of player cities on a world (it requires rank 3 to be visible on the map as a true city and not all are able to reach that rank) but a simple way to get a general idea is to open up your world map and select the mission terminal tab. That will show where all the mission terminals on the world are located at; ones sitting in the middle of nowhere are towns that take up one of those spots. The only certain way to know is to attempt to place a city hall on the planet; if it is capped you will receive a system message stating that the hall cannot be placed
How far do I have to be from another city hall/NPC city? A: 1000m
City Terminals |