Difference between revisions of "General Structure Mechanics (Game Mechanics)"
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+ | Structures have three important attributes in common between them. These are Maintenance, Condition, and Repair costs. | ||
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+ | Condition loss represents a point value that is subtracted from the structure object's total HP count during a cycle period. Cycle periods vary in duration from 30 minutes up to a week. Whenever a structure's condition reaches zero condition, it will then be destroyed and removed from the world. Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of repair cost per cycle. Repair costs add cummuitively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost has been fufilled. | ||
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+ | The break down for all structures are as follows: | ||
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+ | Code: | ||
+ | <pre> | ||
+ | Credits/Hour Condition Loss Repair Cost | ||
+ | or week | ||
+ | Houses | ||
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+ | Small houses: 16c hr 3 30min cycle 4? | ||
+ | Medium Houses: 34c hr 4 30min cycle 12? | ||
+ | Large Houses: 50c hr 5 30min cycle 21? | ||
+ | Guild Halls: 100c hr 5 30min cycle 41? | ||
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+ | Harvesters: | ||
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+ | Personal: 30c hr 6 30min cycle 30? | ||
+ | Medium: 60c hr 6 30min cycle 60? | ||
+ | Heavy: 90c hr 6 30min cycle 90? | ||
+ | All energy harvesters: 60c hr 6 30min cycle 60? | ||
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+ | Factories: | ||
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+ | All: 50c hr 6 30min cycle 50? | ||
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+ | Merchant Tent: | ||
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+ | All: 12c hr | ||
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+ | Merchant Npcs: | ||
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+ | All: 15c hr 1% of HP 60min cycle 30 | ||
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+ | Player City Structures: | ||
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+ | Cantina 50c hr | ||
+ | Med Center 50c hr | ||
+ | Theatre: 50c hr | ||
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+ | City Hall: | ||
+ | Shuttle: 75k wk 25% of HP 1 wk cycle | ||
+ | Garage: 20k wk 25% of HP 1 wk cycle | ||
+ | Cloning Facility: 20k wk 25% of HP 1 wk cycle | ||
+ | Banks 1.5k wk 25% of HP 1 wk cycle | ||
+ | Large Garden: 30k wk 25% of HP 1 wk cycle | ||
+ | Medium Garden: 20k wk 25% of HP 1 wk cycle | ||
+ | Small Garden: 10k wk | ||
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+ | These are destroyed automatically if unable to pay | ||
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+ | Mission Terminals 1.5k wk (1k to place) 1 wk cycle | ||
+ | Trainers 1.5k wk (1k to place) 1 wk cycle | ||
+ | Fountain: 1.5k wk (1k to place) 1 wk cycle | ||
+ | Streetlamp: 1.5k wk (1k to place) 1 wk cycle | ||
+ | Statue: 1.5k wk (1k to place) 1 wk cycle | ||
+ | </pre> | ||
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Revision as of 12:42, 24 September 2007
Game Documentation - General Structure Mechanics
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SomethingStructures have three important attributes in common between them. These are Maintenance, Condition, and Repair costs. Condition loss represents a point value that is subtracted from the structure object's total HP count during a cycle period. Cycle periods vary in duration from 30 minutes up to a week. Whenever a structure's condition reaches zero condition, it will then be destroyed and removed from the world. Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of repair cost per cycle. Repair costs add cummuitively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost has been fufilled.
Credits/Hour Condition Loss Repair Cost or week Houses Small houses: 16c hr 3 30min cycle 4? Medium Houses: 34c hr 4 30min cycle 12? Large Houses: 50c hr 5 30min cycle 21? Guild Halls: 100c hr 5 30min cycle 41? Harvesters: Personal: 30c hr 6 30min cycle 30? Medium: 60c hr 6 30min cycle 60? Heavy: 90c hr 6 30min cycle 90? All energy harvesters: 60c hr 6 30min cycle 60? Factories: All: 50c hr 6 30min cycle 50? Merchant Tent: All: 12c hr Merchant Npcs: All: 15c hr 1% of HP 60min cycle 30 Player City Structures: Cantina 50c hr Med Center 50c hr Theatre: 50c hr City Hall: Shuttle: 75k wk 25% of HP 1 wk cycle Garage: 20k wk 25% of HP 1 wk cycle Cloning Facility: 20k wk 25% of HP 1 wk cycle Banks 1.5k wk 25% of HP 1 wk cycle Large Garden: 30k wk 25% of HP 1 wk cycle Medium Garden: 20k wk 25% of HP 1 wk cycle Small Garden: 10k wk These are destroyed automatically if unable to pay Mission Terminals 1.5k wk (1k to place) 1 wk cycle Trainers 1.5k wk (1k to place) 1 wk cycle Fountain: 1.5k wk (1k to place) 1 wk cycle Streetlamp: 1.5k wk (1k to place) 1 wk cycle Statue: 1.5k wk (1k to place) 1 wk cycle
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