Difference between revisions of "Factories (Game Mechanics)"
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+ | Q-4.5: How do I tell which factory is used to make the item I want to make? | ||
+ | A-4.5: The factories are matched to the specialized crafting tool. So if a schematic shows up in the crafting tool then it is built in that kind of factory. e.g. furniture is found in the structure crafting tool and is therefore built in the structure factory. | ||
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+ | A Manufacture Schematic is required to run a factory. These can only be made by specialized crafting tools linked to a crafting station. See previous installment on Complexity vs. tool/station combo. | ||
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+ | Specialized crafting tools may only be used together with crafting stations of the same kind, they must match. | ||
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+ | Standing close to a Crafting Station, another screen, Finish Crafting, is displayed after the Crafting Summary. It normally has the options: Experiment, Create Prototype, and Create Manufacture Schematic. | ||
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+ | After experimenting this screen shows up again. | ||
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+ | Creating a Manufacture Schematic will use up the resources and components, but no item is produced. Rather, a Manufacture Schematic is uploaded to your Datapad -> Data tab. | ||
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+ | Manufactured items will all get identical serial numbers from the particular Manufacture Schematic. | ||
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+ | If a schematic calls for 2 or more identical components in any one slot, then they must all have identical serial number. If it calls for 2 or more similar components, then the serial numbers do not have to match. | ||
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+ | Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100. | ||
Revision as of 12:09, 24 September 2007
Game Documentation - Factories
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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SomethingFactories are crafted and sold by Architects. There are 4 different factory types: Equipment, Food and Chemical, Structure and Furniture, and Wearable. Factories use one structure lot Factory runs give no XP Factories use maintenance at all times, 30 cr/h Factory redeed cost is 1500 credits Factories consume power while operating: 50 units/h Factories operate also when you are logged out Factories operate until out of resources or the schematic is used up Players on the Hopper list can just access the Input and Output Hoppers. Players at the Admin list can do whatever, but only the owner can rename or destroy/redeed the factory. It is possible to add to and remove from the Input Hopper, but just to remove from the Output Hopper.
Q-4.5: How do I tell which factory is used to make the item I want to make? A-4.5: The factories are matched to the specialized crafting tool. So if a schematic shows up in the crafting tool then it is built in that kind of factory. e.g. furniture is found in the structure crafting tool and is therefore built in the structure factory.
A Manufacture Schematic is required to run a factory. These can only be made by specialized crafting tools linked to a crafting station. See previous installment on Complexity vs. tool/station combo. Specialized crafting tools may only be used together with crafting stations of the same kind, they must match. Standing close to a Crafting Station, another screen, Finish Crafting, is displayed after the Crafting Summary. It normally has the options: Experiment, Create Prototype, and Create Manufacture Schematic. After experimenting this screen shows up again. Creating a Manufacture Schematic will use up the resources and components, but no item is produced. Rather, a Manufacture Schematic is uploaded to your Datapad -> Data tab. Manufactured items will all get identical serial numbers from the particular Manufacture Schematic. If a schematic calls for 2 or more identical components in any one slot, then they must all have identical serial number. If it calls for 2 or more similar components, then the serial numbers do not have to match. Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100.
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