Difference between revisions of "General Structure Mechanics (Game Mechanics)"
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |Structure | + | |'''Structure''' |
− | |Redeed Cost | + | |'''Redeed Cost''' |
− | |Hourly Maintenance | + | |'''Hourly Maintenance''' |
− | |Decay Rate per 30 min | + | |'''Decay Rate per 30 min''' |
− | |Condition | + | |'''Condition''' |
− | |Nameable | + | |'''Nameable''' |
− | |Power Costs | + | |'''Power Costs''' |
− | |Placement Cost | + | |'''Placement Cost''' |
− | |Weekly maintenance | + | |'''Weekly maintenance''' |
− | |Repair Costs per condition | + | |'''Repair Costs per condition''' |
|---- | |---- | ||
|Player House, Small | |Player House, Small |
Revision as of 00:32, 25 September 2007
Game Documentation - General Structure Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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SomethingStructures have three important attributes in common between them. These are Maintenance, Condition, and Repair costs. Condition loss represents a point value that is subtracted from the structure object's total HP count during a cycle period. Cycle periods vary in duration from 30 minutes up to a week. Whenever a structure's condition reaches zero condition, it will then be destroyed and removed from the world. Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of repair cost per cycle. Repair costs add cummuitively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost has been fufilled.
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