Difference between revisions of "C12 Fragmentation Grenade (Schematic)"

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m (New page: Data Size: 2 Complexity: 20 Creation gives 35 points of Weaponcrafting Experience experience Practicing gives 36 points of Weaponcrafting Experience experience Requires Specialized Craft...)
 
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{{PageHeader|Schematic|C12 Fragmentation Grenade}}
  
Data Size: 2
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{| border="0" width="90%" cellpadding=6
Complexity: 20
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|-
Creation gives 35 points of Weaponcrafting Experience experience
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|valign=top|
Practicing gives 36 points of Weaponcrafting Experience experience
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Requires Specialized Crafting Tool
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Required Ingredients:
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Resources:
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3x Steel
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2x Steel
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4x Metal
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8x Metal
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Subcombines:
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1x Light Warhead Mechanism (Novice Weaponsmith)
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Required Ingredients:
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Resources:
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9x Reactive Gas
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1x Polymer
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2x Steel
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6x Steel
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1x Warhead Fusing Mechanism (Novice Weaponsmith)
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==Details==
Required Ingredients:
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Resources:
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6x Armophous Gemstone
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4x Steel
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2x Metal
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3x Metal
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3x Low-Grade Ore
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Notes:
 
  
The C12 Fragmentation Grenade is a variant of the hand-thrown explosive charge that fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose "throw". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack.
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{{CraftingSpec|C12 Fragmentation Grenade|Schematic Description|20|Requires Specialized Crafting Tool|2|Schematic Granted XP|Schematic Practiced XP|Weapon Crafting|Weapon}}
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== Schematic ==
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{| width="400" align="center"
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|{{CraftingSlot|res_metal.png|Weapon Casing Assembly|Metal|8}}
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|{{CraftingSlot|res_steel.png|Magnetic Grapple|Steel|3}}
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|-
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|{{CraftingSlot|res_steel.png|Timer Dial|Steel|2}}
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|{{CraftingSlot|res_metal.png|Fragmentation Sleeve|Metal|4}}
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|-
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|{{CraftingSlot|res_component.png|Warhead Assembly|Light Warhead Mechanism|1}}
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|{{CraftingSlot|res_component.png|Warhead Fusing|Warhead Fusing Mechanism|1}}
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|}
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|valign=top|
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== Related Tags ==
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{|align="center"
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|-
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||{{D75%}}
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|-
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||{{ProfessionTagOther|Weaponsmith}}
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|-
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||{{Schematic}}
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|-
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|}
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'''Completion Key'''
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Mark the completion status based upon the following criteria:
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1.  0% if text only or nothing at all.<br><br>
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2.  25% if there is text plus: schematic pic, or 2nd source, or item pic only<br><br>
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3.  50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.<br><br>
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4.  75% if 1 schematic pic, 1 item pic and text<br><br>
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5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text. <br>
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==Experimental Properties==
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{{ExperimentalProps
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|ExpProperty01    = Experimental Damage
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|ExpSubProperty01 = Attack Speed
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|attribute01a    = Overall quality
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|value01a        = 50%
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|attribute01b    = Shock Resistance
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|value01b        = 50%
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|ExpSubProperty02 = Maximum Damage
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|attribute02a    = Overall quality
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|value02a        = 50%
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|attribute02b    = Shock Resistance
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|value02b        = 50%
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|ExpSubProperty03 = Minimum Damage
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|attribute03a    = Overall quality
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|value03a        = 50%
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|attribute03b    = Shock Resistance
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|value03b        = 50%
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|ExpSubProperty04 = Wound Chance
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|attribute04a    = Overall quality
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|value04a        = 50%
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|attribute04b    = Shock Resistance
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|value04b        = 50%
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|ExpProperty05    = Experimental Efficiency
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|ExpSubProperty05 = Attack Action Cost
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|attribute05a    = Overall quality
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|value05a        = 50%
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|attribute05b    = Shock Resistance
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|value05b        = 50%
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|ExpSubProperty06 = Attack Health Cost
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|attribute06a    = Overall quality
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|value06a        = 50%
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|attribute06b    = Shock Resistance
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|value06b        = 50%
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|ExpSubProperty07 = Attack Mind Cost
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|attribute07a    = Overall quality
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|value07a        = 50%
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|attribute07b    = Shock Resistance
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|value07b        = 50%
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|ExpProperty08    = Experimental Range
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|attribute08a    = Overall quality
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|value08a        = 50%
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|attribute08b    = Shock Resistance
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|value08b        = 50%
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|ExpSubProperty09 = Medium Range Mod
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|attribute09a    = Overall quality
 +
|value09a        = 50%
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|attribute09b    = Shock Resistance
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|value09b        = 50%
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|ExpSubProperty10 = Minimum Range Modifier
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|attribute10a    = Overall quality
 +
|value10a        = 50%
 +
|attribute10b    = Shock Resistance
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|value10b        = 50%
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|}
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{| align="center"
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|-
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||
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{| border="0" width="90%" cellpadding=6
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|-
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|valign=top|
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== Schematic Image 1 (Ingredients) ==
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{| align="center"
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|-
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||[[Image:SchematicImageName(Pic1).jpg|200px]]
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|}
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|valign=top|
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==Schematic Image 2 (Attributes 1)==
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{| align="center"
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|-
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||[[Image:C12FragmentationGrenade-SWGC.jpg|200px]]
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|}
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|valign=top|
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==Schematic Image 3 (Attributes 2) ==
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{| align="center"
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|-
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||[[Image:C12-FragmentationGrenade-Schematic.jpg|200px]]
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|}
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|-
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|valign=top|
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==Item Image 1 ==
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{| align="center"
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|-
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||[[Image:C12FragmentationGrenadeCrate.jpg|200px]]
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|}
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|valign=top|
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==Item Image 2 ==
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{| align="center"
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|-
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||[[Image:SchematicImageName(Item2).jpg|200px]]
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|}
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|valign=top|
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}}
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|}
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|}
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[[Category:Help Pages]]

Revision as of 19:47, 29 June 2008





Schematic - C12 Fragmentation Grenade

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: C12 Fragmentation Grenade
Data: Schematic Description
Complexity: 20
Required Tool: Requires Specialized Crafting Tool
Schematic Data Size: 2
Granted XP: Schematic Granted XP
Practice XP: Schematic Practiced XP
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: {{{10}}}
Skill Required: {{{11}}}


Schematic

Res metal.png
Weapon Casing Assembly
Metal 8
Res steel.png
Magnetic Grapple
Steel 3
Res steel.png
Timer Dial
Steel 2
Res metal.png
Fragmentation Sleeve
Metal 4
Res component.png
Warhead Assembly
Light Warhead Mechanism 1
Res component.png
Warhead Fusing
Warhead Fusing Mechanism 1

Related Tags

75% This document is nearing completion.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties

{{ExperimentalProps

ExpProperty01 = Experimental Damage ExpSubProperty01 = Attack Speed attribute01a = Overall quality value01a = 50% attribute01b = Shock Resistance value01b = 50% ExpSubProperty02 = Maximum Damage attribute02a = Overall quality value02a = 50% attribute02b = Shock Resistance value02b = 50% ExpSubProperty03 = Minimum Damage attribute03a = Overall quality value03a = 50% attribute03b = Shock Resistance value03b = 50% ExpSubProperty04 = Wound Chance attribute04a = Overall quality value04a = 50% attribute04b = Shock Resistance value04b = 50% ExpProperty05 = Experimental Efficiency ExpSubProperty05 = Attack Action Cost attribute05a = Overall quality value05a = 50% attribute05b = Shock Resistance value05b = 50% ExpSubProperty06 = Attack Health Cost attribute06a = Overall quality value06a = 50% attribute06b = Shock Resistance value06b = 50% ExpSubProperty07 = Attack Mind Cost attribute07a = Overall quality value07a = 50% attribute07b = Shock Resistance value07b = 50% ExpProperty08 = Experimental Range attribute08a = Overall quality value08a = 50% attribute08b = Shock Resistance value08b = 50% ExpSubProperty09 = Medium Range Mod attribute09a = Overall quality value09a = 50% attribute09b = Shock Resistance value09b = 50% ExpSubProperty10 = Minimum Range Modifier attribute10a = Overall quality value10a = 50% attribute10b = Shock Resistance value10b = 50%


Schematic Image 1 (Ingredients)

200px

Schematic Image 2 (Attributes 1)

C12FragmentationGrenade-SWGC.jpg

Schematic Image 3 (Attributes 2)

C12-FragmentationGrenade-Schematic.jpg

Item Image 1

C12FragmentationGrenadeCrate.jpg

Item Image 2

200px

Source References

Source Source in Context