Difference between revisions of "CREO01"
From SWGANH Wiki
(→BaseLine Struct) |
(→Deltas Struct) |
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<pre> | <pre> | ||
− | SHORT: | + | SHORT: UpdateCount |
− | SHORT: | + | SHORT: UpdateType |
{ | { | ||
− | 00: | + | 00: |
− | INT: | + | INT: BankCredits |
− | 01: | + | 01: |
− | INT: | + | INT: CashCredits |
− | 02: | + | 02: |
− | INT: | + | INT: BaseHAMValueListSize |
− | INT: | + | INT: UpdateCounter |
{ | { | ||
− | BYTE: | + | BYTE: SubType |
{ | { | ||
00:(remove) | 00:(remove) | ||
− | SHORT: HAMBarIndex | + | SHORT: HAMBarIndex |
01:(add) | 01:(add) | ||
− | SHORT: HAMBarIndex | + | SHORT: HAMBarIndex |
− | INT: | + | INT: BaseHAMValue |
02:(change) | 02:(change) | ||
− | SHORT: HAMBarIndex | + | SHORT: HAMBarIndex |
− | INT: | + | INT: BaseHAMValue |
03:(resetall) | 03:(resetall) | ||
− | SHORT: NewListSize | + | SHORT: |
+ | NewListSize | ||
{ | { | ||
− | INT: | + | INT: BaseHAMValue |
} | } | ||
04:(clearall) | 04:(clearall) | ||
Line 63: | Line 64: | ||
} | } | ||
03: | 03: | ||
− | INT: | + | INT: SkillsListSize |
− | INT: | + | INT: UpdateCounter |
{ | { | ||
− | BYTE: | + | BYTE: SubType |
{ | { | ||
00:(remove) | 00:(remove) | ||
− | A_STRING: SkillName | + | A_STRING: SkillName |
01:(add) | 01:(add) | ||
− | A_STRING: SkillName | + | A_STRING: SkillName |
02:(clearall) | 02:(clearall) | ||
} | } |
Revision as of 00:07, 29 November 2007
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BaseLine StructSHORT: ObjOpperandCount INT: BankCredits INT: CashCredits INT: BaseHAMModListSize INT: UpdateCounter { INT: BaseHAMModValue } INT: SkillsListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: BaseHAMValueListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: BaseHAMValue 02:(change) SHORT: HAMBarIndex INT: BaseHAMValue 03:(resetall) SHORT: NewListSize { INT: BaseHAMValue } 04:(clearall) } } 03: INT: SkillsListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) A_STRING: SkillName 01:(add) A_STRING: SkillName 02:(clearall) } } } Sample Packet05 00 53 21 86 12 // DeltasMessage D2 CD 31 6E 0C 00 00 00 // character id 4F 45 52 43 01 // OERC 1 0E 00 00 00 02 00 01 00 00 00 00 00 00 00 82 86 0F 00 // 1017474 credits |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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