Difference between revisions of "ConnectPlayerMessage"

From SWGANH Wiki
Jump to: navigation, search
(Sample Packet)
Line 46: Line 46:
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
+
02 // Op Count
 +
18 52 36 2E // ConnectPlayerMessage
 +
00 00 00 00 // unk int always 0
 
</pre>
 
</pre>

Revision as of 12:14, 28 December 2007





Client Packet - ConnectPlayerMessage (2E365218)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Struct


SHORT Opperand_Count
INT Opcode
INT 0

Variable Descriptions


Opperand_Count = 2

Opcode = 2E365218


  • INT:

This INT is always 0. Client hasn't sent anything else.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

02 // Op Count
18 52 36 2E // ConnectPlayerMessage
00 00 00 00 // unk int always 0