Difference between revisions of "ConnectPlayerResponseMessage"
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− | * Reply to [[ConnectPlayerMessage]] from Client. Based off the name this packet most likely is used to officially connect the player. | + | * Reply to [[ConnectPlayerMessage]] from Client. |
+ | Based off the name this packet most likely is used to officially connect the player. | ||
* '''TODO''': Look into when this packet is used in the login process. | * '''TODO''': Look into when this packet is used in the login process. | ||
|valign=top| | |valign=top| | ||
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===Tags=== | ===Tags=== | ||
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Revision as of 15:41, 31 December 2007
This article or section needs additional data. Please add a sample packet! |
Server Packet - ConnectPlayerResponseMessage (6137556F)
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Struct
Variable DescriptionsOpperand_Count = 3 Opcode = 6137556F
Based off the name this packet most likely is used to officially connect the player.
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Tags
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Sample Packet
02 00 // Op Count 6F 55 37 61 // ConnectPlayerResponseMessage 00 00 00 00 // ??