Difference between revisions of "SHIP01"
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ToDo: | ToDo: | ||
Research the majority of this packet - this is the most incomplete ship baseline. | Research the majority of this packet - this is the most incomplete ship baseline. | ||
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+ | ===Notes=== | ||
+ | ---- | ||
+ | (Ramsey's Break) | ||
+ | |||
+ | SHIP1 has contain specific data that is only useful to the operator of the ship. | ||
+ | There are a lot of lists in this packet that need research as to what their effect is. | ||
===Tags=== | ===Tags=== |
Revision as of 15:36, 5 January 2008
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BaseLine StructINT: ?? INT: ?? Unknown List1: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List2: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Energy Drain List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Energy Drain for corresponding component } Mass List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Mass for corresponding component } Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } INT: ?? INT: ?? //The following lists are weapon related w/ unk purpose: Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List4: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List5: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List6: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List7: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Weapon List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Weapon Refire Rate } Unknown List8: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List9: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List10: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } FLOAT: Total Mass FLOAT: Shield Recharge Rate FLOAT: Weapon Recharge Rate? (need confirm) FLOAT: ?? FLOAT: ?? //Orientation floats: FLOAT: ?? FLOAT: ?? FLOAT: ?? // FLOAT: ?? FLOAT: ?? FLOAT: ?? FLOAT: Max Speed FLOAT: Total Energy INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? Deltas StructSample Packet05 00 0C 5F A7 68 04 5A .......<..._.h.Z D1 D6 13 00 00 00 50 49 48 53 01 25 02 00 00 29 ......PIHS.%...) 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 80 3F 00 01 00 00 00 00 .........?...... 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 ..?........?.... 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 06 ....?........?.. 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F ......?........? 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 ................ 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 00 ?........?...... 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 ..?........?.... 00 00 00 80 3F 00 06 00 00 00 00 00 80 3F 00 07 ....?........?.. 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 00 ......?......... 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 ................ 00 00 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ 00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ 00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 01 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 ................ 00 00 04 00 00 00 00 00 00 00 00 05 00 00 00 00 ................ 00 00 00 00 06 00 00 00 00 00 00 00 00 07 00 00 ................ 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 ................ 02 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 ................ 00 00 05 00 00 00 00 00 00 00 00 06 00 00 00 00 ................ 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 50 C3 47 .............P.G 00 00 A0 40 00 00 00 44 66 66 00 42 00 01 12 17 [email protected].... Packet : 577 199.108.198.52:44463 -> 24.1.10.254:1304 (Server->Client) Zone Server: Fragmented: Enc: T: Comp: T 00 0D 00 CA 00 A0 40 00 00 A0 40 F3 66 5F 3F F3 ......@[email protected]_?. 66 5F 3F 36 8D 27 3F 94 30 37 3F 66 A8 BB 3E 94 f_?6.'?.07?f..>. 30 37 3F 00 00 38 42 28 6B 6E 4E 00 00 C8 42 00 07?..8B(knN...B. 00 A0 40 00 00 20 41 00 00 A0 41 00 00 70 41 00 ..@.. A...A..pA. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 01 E0 DD .............. |
Variable DescriptionsObj_OperandCount = 29 Other weapon related lists: Unknown purpose(s). Weapon List: This list has only been seen to update the weapon component with its refire rate. Orientation Floats - have something to do with pitch/yaw/roll The first 2 floats have been seen to be the same. The last float has been seen as 1/2 of the first 2 floats. Max Speed: The max speed displayed here is the value that is shown in the SWG ship menus. This is not the actual max speed value. Actual value is in SHIP6. The last 12 ints are probably list headers (need to confirm). ToDo: Research the majority of this packet - this is the most incomplete ship baseline. Notes(Ramsey's Break) SHIP1 has contain specific data that is only useful to the operator of the ship. There are a lot of lists in this packet that need research as to what their effect is. Tags
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