Difference between revisions of "ChatInstantMessageToClient"

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(Struct)
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{| class="wikitable"
 
{| class="wikitable"
 +
|{{short}}||'''Opperand_Count'''
 
|-
 
|-
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Opperand_Count'''
+
|{{int}}||'''Opcode'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
+
|{{a_string}}||'''Game ID'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Game ID'''
+
|{{a_string}}||'''Galaxy Name'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Galaxy Name'''
+
|{{a_string}}||'''Playername'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Playername'''
+
|{{u_string}}||'''Message'''
 
|-
 
|-
|align="center" style="background:#8BD9A3; color:white;"|'''U_STRING'''||'''Message'''
+
|{{int}}|{{unknown}}
|-
+
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''<font color=red>??</font>'''
+
 
|-
 
|-
 
|}
 
|}

Revision as of 07:23, 10 April 2007


Struct


SHORT Opperand_Count
INT Opcode
A_STRING Game ID
A_STRING Galaxy Name
A_STRING Playername
U_STRING Message
INT ??

Variable Descriptions


Opperand_Count = 4

Opcode = 3C565CED


  • Game ID:

The abreviation for the game. For us it will always be 'SWG'.

  • Galaxy Name:

Galaxy in which the sending cleint is from.

  • Message:

Message to send to the target client in unicode.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...