Difference between revisions of "CREO01"

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(Deltas Struct)
(BaseLine Struct)
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SHORT: Obj_OpperandCount
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Obj_OpperandCount'''
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INT: BankCredits
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INT: CashCredits
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''BankCredits'''
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INT: NegativeHAMMod_ListSize
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INT: UpdateCounter
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''CashCredits'''
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{
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INT: NegativeHAMMod_Value
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''NegativeHAMMod_ListSize'''
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}
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INT: Skills_ListSize
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''UpdateCounter'''
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INT: UpdateCounter
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{
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A_STRING: SkillName
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}
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</pre>
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''NegativeHAMMod_Value'''
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Skills_ListSize'''
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''UpdateCounter'''
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:{| class="wikitable"
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|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''SkillName'''
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===Deltas Struct===
 
===Deltas Struct===

Revision as of 02:29, 20 December 2006


BaseLine Struct


SHORT:		Obj_OpperandCount
INT:		BankCredits
INT:		CashCredits
INT:		NegativeHAMMod_ListSize
INT:		UpdateCounter
{
 INT:		NegativeHAMMod_Value
}
INT:		Skills_ListSize
INT:		UpdateCounter
{
 A_STRING:	SkillName
}

Deltas Struct


00:
INT BankCredits
01
INT CashCredits
02:
INT ListSize
INT UpdateCount
{
BYTE uint8
{
00:
SHORT ??
01:
SHORT ??
INT ??
02:
SHORT HAM Bar
INT Negative HAM Modifier
03:
{
INT ??
}
}
}
03:
INT ListSize
INT UpdateCounter
{
BYTE SubType
{
00:
A_STRING SkillName_Remove
01:
A_STRING SkillName_Add
}
}

Variable Descriptions


Obj_OperandCount = 4


  • BankCredits:
Ammount of Credits displayed as in your bank.

CashCredits:

Ammount of Credits displayedas cash in your inventory.

NegativeHAMMod_Value:

The Integer value of Negative HAM Modifier to display. Follows the HAM order.

SkillName:

The name of the skillbox to add. See datatables/skills.iff for list.

Tags


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