Difference between revisions of "SHIP01"
From SWGANH Wiki
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− | 05 00 0C 5F A7 68 04 5A | + | 05 00 // Op Count |
− | D1 D6 13 00 00 00 50 49 48 53 01 25 02 00 00 29 | + | 0C 5F A7 68 // Baseline Message |
− | 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 | + | 04 5A D1 D6 13 00 00 00 // SHIP id |
− | 00 00 00 00 00 | + | 50 49 48 53 // PIHS |
− | 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 | + | 01 |
− | 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 | + | 25 02 00 00 |
− | 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F | + | 29 00 00 00 |
− | 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 | + | 00 00 00 00 |
− | 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 | + | 00 00 |
− | 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 | + | 07 00 00 00 |
− | + | 00 00 00 00 | |
− | 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 | + | 00 |
− | 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 | + | 00 00 00 00 |
− | 00 00 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ | + | 00 00 80 3F |
+ | 00 | ||
+ | 01 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 02 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 04 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 05 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 06 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 07 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 07 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 01 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 02 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 04 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 05 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 06 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 00 | ||
+ | 07 00 00 00 | ||
+ | 00 00 80 3F | ||
+ | 07 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 00 | ||
+ | 01 00 00 00 | ||
+ | 00 00 00 | ||
+ | 00 00 | ||
+ | 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ | ||
00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ | 00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ | ||
00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ | 00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ |
Latest revision as of 12:50, 8 January 2008
Baseline - SHIP01
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BaseLine StructINT: ?? INT: ?? Unknown List1: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List2: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Energy Drain List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Energy Drain for corresponding component } Mass List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Mass for corresponding component } Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } INT: ?? INT: ?? //The following lists are weapon related w/ unk purpose: Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List4: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List5: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List6: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List7: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Weapon List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Weapon Refire Rate } Unknown List8: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List9: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List10: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } FLOAT: Total Mass FLOAT: Shield Recharge Rate FLOAT: Weapon Recharge Rate? (need confirm) FLOAT: ?? FLOAT: ?? //Orientation floats: FLOAT: ?? FLOAT: ?? FLOAT: ?? // FLOAT: ?? FLOAT: ?? FLOAT: ?? FLOAT: Max Speed FLOAT: Total Energy INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? Deltas Struct |
Variable DescriptionsObj_OperandCount = 29 Weapon List:
Orientation Floats - have something to do with pitch/yaw/roll
Max Speed:
ToDo:
Notes(Ramsey's Break) SHIP1 has contain specific data that is only useful to the operator of the ship. There are a lot of lists in this packet that need research as to what their effect is. Tags
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Sample Packet
05 00 // Op Count 0C 5F A7 68 // Baseline Message 04 5A D1 D6 13 00 00 00 // SHIP id 50 49 48 53 // PIHS 01 25 02 00 00 29 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 06 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 06 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ 00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ 00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 01 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 ................ 00 00 04 00 00 00 00 00 00 00 00 05 00 00 00 00 ................ 00 00 00 00 06 00 00 00 00 00 00 00 00 07 00 00 ................ 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 ................ 02 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 ................ 00 00 05 00 00 00 00 00 00 00 00 06 00 00 00 00 ................ 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 50 C3 47 .............P.G 00 00 A0 40 00 00 00 44 66 66 00 42 00 01 12 17 [email protected].... Packet : 577 199.108.198.52:44463 -> 24.1.10.254:1304 (Server->Client) Zone Server: Fragmented: Enc: T: Comp: T 00 0D 00 CA 00 A0 40 00 00 A0 40 F3 66 5F 3F F3 ......@[email protected]_?. 66 5F 3F 36 8D 27 3F 94 30 37 3F 66 A8 BB 3E 94 f_?6.'?.07?f..>. 30 37 3F 00 00 38 42 28 6B 6E 4E 00 00 C8 42 00 07?..8B(knN...B. 00 A0 40 00 00 20 41 00 00 A0 41 00 00 70 41 00 ..@.. A...A..pA. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 01 E0 DD ..............