Difference between revisions of "Scout (Game Mechanics)"

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Revision as of 22:09, 9 January 2008

Game Documentation - Scout Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

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Scout Details

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Scout This document is related to the Scout Profession.

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Ability List

Command CRC Ability Details %
forage 494F9F80 Forage (Ability)
harvestcorpse 029D0CC5 Harvest Corpse (Ability)
maskscent B0F4C4B6 Mask Scent (Ability)
throwtrap 0549BE67 Trap Throw (Ability)

Skill Modifiers

Burst Run Efficiency
Camping
Creature Harvesting
Creature Knowledge
Creature To-Hit Bonus
Foraging
Mask Scent
Terrain Negotiation
Trapping

System Messages

Forage

ID Path Filename Trigger Message
sys_forage_inside /string/en/ skl_use.stf internal_command_string You can't forage inside a structure.
sys_forage_already /string/en/ skl_use.stf internal_command_string You are already foraging.
sys_forage_start /string/en/ skl_use.stf internal_command_string You begin to search the area for goods.
sys_forage_cant /string/en/ skl_use.stf internal_command_string You can't forage right now.
sys_forage_success /string/en/ skl_use.stf internal_command_string Your attempt at foraging was a success!
sys_forage_empty /string/en/ skl_use.stf internal_command_string There is nothing in this area to forage.
sys_forage_fail /string/en/ skl_use.stf internal_command_string You failed to find anything worth foraging.
sys_forage_attrib /string/en/ skl_use.stf internal_command_string You need to rest before you can forage again.
sys_forage_movefail /string/en/ skl_use.stf internal_command_string You fail to forage because you moved.
sys_forage_combatfail /string/en/ skl_use.stf internal_command_string Combat distracts you from your foraging attempt.
sys_forage_noskill /string/en/ skl_use.stf internal_command_string You lack the skill to forage.
sys_forage_noroom /string/en/ skl_use.stf internal_command_string Some foraged items were discarded, because your inventory is full.

Harvest Corpse

ID Path Filename Trigger Message
creature_quality_fat /string/en/ skl_use.stf internal_command_string You harvested %DI unit(s) of %TU. The creature was fat and healthy.
corpse_harvest_success /string/en/ skl_use.stf internal_command_string Corpse resources were successfully extracted!
creature_quality_medium /string/en/ skl_use.stf internal_command_string You harvested %DI unit(s) of %TU. The creature was of medium size.
creature_quality_skinny /string/en/ skl_use.stf internal_command_string You harvested %DI unit(s) of %TU. The creature was scrawny and unhealthy.
creature_quality_scrawny /string/en/ skl_use.stf internal_command_string You harvested %DI unit(s) of %TU. The creature was skinny.
group_conserve /string/en/ skl_use.stf internal_command_string You only harvest a portion of the resources, leaving some behind for your groupmates.
no_resource /string/en/ error_message.stf internal_command_string You cannot harvest that from the creature.
nothing_to_harvest /string/en/ skl_use.stf internal_command_string The creature did not have any intact harvestable resources.
group_harvest_bonus /string/en/ skl_use.stf internal_command_string You have received a bonus to harvesting because you were in a group!
group_harvest_bonus_ranger /string/en/ skl_use.stf internal_command_string You have received a bonus to harvesting because you were in a group with a Ranger nearby!
group_harvest_bonus_masterranger /string/en/ skl_use.stf internal_command_string You have received a bonus to harvesting because you were in a group with a Master Ranger nearby!
harvest_corpse_failed /string/en/ error_message.stf internal_command_string What corpse would you like to extract resources from?
harvested_on_corpse /string/en/ error_message.stf internal_command_string One or more resource containers were left on %TT.
prose_harvest_corpse_failed /string/en/ error_message.stf internal_command_string You cannot extract resources from %TT in your current state.
rare_harvest_on_corpse /string/en/ error_message.stf internal_command_string A rare harvest resource has been left on %TT.

Mask Scent

ID Path Filename Trigger Message
sys_scentmask_concealed /string/en/ skl_use.stf internal_command_string You can't mask your scent while you are concealed.
sys_scentmask_break_combat /string/en/ skl_use.stf internal_command_string Combat has disrupted your camouflage.
sys_scentmask_delay /string/en/ skl_use.stf internal_command_string You must wait %DI seconds to mask your scent again.
sys_scentmask_success /string/en/ skl_use.stf internal_command_string Due to your scent mask, a %TT ignores you.
sys_scentmask_noskill /string/en/ skl_use.stf internal_command_string You might be a very clean person, but you lack the skill to mask your scent from creatures.
sys_scentmask_start /string/en/ skl_use.stf internal_command_string Your natural scent has been masked from creatures.
sys_scentmask_stop /string/en/ skl_use.stf internal_command_string Your masked scent has worn off.
sys_scentmask_fail /string/en/ skl_use.stf internal_command_string You cannot mask your scent now.
sys_scentmask_break /string/en/ skl_use.stf internal_command_string A creature has detected you, despite your attempts at camouflage!
sys_scentmask_already /string/en/ skl_use.stf internal_command_string You are already masking your scent.

Trap Throw

ID Path Filename Trigger Message
sys_not_ready /string/en/trap/ trap.stf internal_command_string The trap is not ready to be used again.
sys_miss /string/en/trap/ trap.stf internal_command_string Your trap failed to affect the target.
sys_creatures_only /string/en/trap/ trap.stf internal_command_string The trap can only affect creatures!
trap_tranq_dart_effect /string/en/trap/ trap.stf internal_command_string %TT slows noticeably as the tranquilizer takes effect.
trap_spur_effect /string/en/trap/ trap.stf internal_command_string %TT is blinded by the painful spur!
trap_noise_maker_effect /string/en/trap/ trap.stf internal_command_string %TT is stunned by the piercing noise!
trap_webber_effect /string/en/trap/ trap.stf internal_command_string %TT has become entangled in the sticky mesh.
sys_cannot_throw /string/en/trap/ trap.stf internal_command_string You cannot use a trap right now.
trap_no_skill /string/en/trap/ trap.stf internal_command_string You do not have the skill to use traps.
trap_no_skill_this /string/en/trap/ trap.stf internal_command_string Your trapping skill is too low to use this trap.
trap_drowsy_effect /string/en/trap/ trap.stf internal_command_string The dart's poison takes effect on %TT!
trap_drowsy_effect_no /string/en/trap/ trap.stf internal_command_string The trap hits, but the poison has no effect on %TT.
trap_spur_effect_no /string/en/trap/ trap.stf internal_command_string The spur hits, but %TT ignores it in a blind rage!
trap_noise_maker_effect_no /string/en/trap/ trap.stf internal_command_string %TT is already too stunned to be affected by the noise maker.
trap_tranq_dart_effect_no /string/en/trap/ trap.stf internal_command_string The tranquilizing poison has no evident effect on %TT.
trap_webber_effect_no /string/en/trap/ trap.stf internal_command_string %TT does not appear to be affected by the adhesive.
trap_melee_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to melee attacks!
trap_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to ranged attacks!
trap_melee_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes more vulnerable to attacks!
trap_state_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to state effects!
trap_flash_bomb_effect /string/en/trap/ trap.stf internal_command_string The flash bomb bursts, blinding nearby enemies!
trap_sonic_pulse_effect /string/en/trap/ trap.stf internal_command_string The sonic pulse trap unleashes a piercing screech, stunning nearby enemies!
sys_no_pets /string/en/trap/ trap.stf internal_command_string That creature is not an enemy and cannot be trapped.