Difference between revisions of "Carbineer (Game Mechanics)"
From SWGANH Wiki
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|align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | + | |align="left"| || ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | |
− | |align="left"| | + | |- align="center" style="background-color:#F1F1F1;" |
− | || | + | |align="left"| || ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} |
− | ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | + | |
− | |- align="center" | + | |
− | + | ||
− | |align="left"| | + | |
− | || | + | |
− | ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | + | |
|- align="center" | |- align="center" | ||
− | + | |align="left"| || ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | |
− | |align="left"| | + | |
− | || | + | |
− | ||'''[[Ranged Damage Mitigation 3 | + | |
− | + | ||
− | + | ||
− | + | ||
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[ | + | |align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||'''[[Scatter Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[ | + | |align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||'''[[Scatter Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[ | + | |align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||'''[[Suppression Fire 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
+ | |align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||'''[[Wild Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
|align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}} | ||
|} | |} | ||
|} | |} | ||
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Revision as of 00:10, 17 January 2008
Game Documentation - Carbineer Mechanics
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