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Line 8: |
Line 8: |
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| {| class="wikitable" | | {| class="wikitable" |
| + | |{{short}}||'''Operand_Count''' |
| |- | | |- |
− | |align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count''' | + | |{{int}}||'''Opcode''' |
| |- | | |- |
− | |align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode''' | + | |{{int}}|{{unknown}} |
− | |-
| + | |
− | |align="center" style="background:#3C548A; color:white;"|'''INT'''||'''<font color=red>Unknown</font>'''
| + | |
− | |-
| + | |
− | |align="center" style="background:#3C548A; color:white;"|'''INT'''||'''<font color=red>Unknown</font>'''
| + | |
| |- | | |- |
| + | |{{int}}|{{unknown}} |
| |} | | |} |
| | | |
Revision as of 07:44, 10 April 2007
Struct
SHORT
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Operand_Count
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INT
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Opcode
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INT
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??
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INT
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??
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Variable Descriptions
Opperand_Count = 3
Opcode = 6137556F
- Reply to ConnectPlayerMessage from Client. Based off the name this packet most likely is used to officially connect the player.
- TODO: Look into when this packet is used in the login process.
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Tags
S→C
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This packet originates on the server.
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75%
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This packet has been partially reversed.
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Sample Code
Insert Code Snippet Here...
Sample Packet
Insert Sample Packet Here...