Difference between revisions of "Grouping (Game Mechanics)"
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2. The second theory is that damage checks are between total group average damage vs other players. | 2. The second theory is that damage checks are between total group average damage vs other players. | ||
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+ | Note: I believe a fairer option for us to take is to implement it so that the first attacker on a creature/npc obtains a large bonus to their looting right calculations. I think that keeping it similar to total damage dealt is feasible, and with a bonus thrown in, it would help to alleviate cases were individuals or groups have spent quite an amount of time/effort into taking down a kill only to be usurped by random or malicious intent individuals/groups attacking and obtaining looting rights. | ||
== Group Looting Options == | == Group Looting Options == |
Revision as of 03:05, 17 February 2008
Game Mechanics - Game Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
System Messages |
Group MechanicsForming A Group To start a group, just click and hold the MOUSE 1 button on any player, and then select the Invite option from the radial menu. You can also type /invite [player' s first name] in the Chat Input bar to invite someone to your group. The invite command and radial have a range of 90m. Players that want to join a group have to be within this range in order to be able to be invited. The group leader my also uninvite a player by using the /uninvite command and either targeting the player with it or entering the player's name. A group leader may destroy a group by using the /disband or /leave command. To remove individual players, a group leader can use the /dismissGroupMember command and target them or include their name. Additionally the group member may use the kick radial option on players or use the kick option available in the group ui window. A group may have from 2 up to 20 players in it. This includes pets.
If you are invited to a group and do not wish you join, type /decline in the Chat Input bar. A Decline option also appears on the radial menu of the inviter, connected to the Join Group option. Like with the invite command, join group has a range of 90 meters in which the player must be in in order to be able to join.
THE GROUP LISTOnce you form or join a group, you'll see a new element: the Group list. The Group list contains the names and HAM bars of every member of your group. If you target a group member (for healing, perhaps) , that character's Status box will be marked by a small white triangle. You can target group members by clicking on their Status box. The group leader's Status box always appears at the top of the Group list (but beneath your own HAM bars). If you target a group member, that character's HAM box will be marked by a white triangle.
Members of a group can talk directly to one another by using a special and private group channel, which is automatically created when the group is formed. Group chat can be accessed through: * /gsay [message] * /gtell [message] * /groupsay [message] THE GROUP LEADERThe player who first started the group is the group leader. He or she has access to a number of special commands, which are available through the Chat commands and radial menu options: (Note, most of these functions were broken shortly after the release of the game and were never fixed/returned properly. It is my opinion that the vast majority of them are quite useful for a group leader to run a group and should be reinstated with their original purpose and function with a few exceptions. I believe that the group notification messages should be togglable by any member of the group however the functions like autoloot etc should remain with the group leader. The need for possible radius restrictions on these abilities such as making the ability only work within range of another group member could be necessary to keep exploitation to a minimum, in particular for the autoloot function.)
OTHER GROUP COMMANDSAll group members have access to the following commands:
Group MissionsGroup Difficulty & Experience When players group together, they combine their individual combat difficulty levels. This combat difficulty level is used to determine the payout and difficulty levels of missions. See the Quests and Missions section for more information.
Group LootingLooting RightsLooting rights are the ability for players to access a given container or corpse in order to be able to retrieve the contents. For the purpose of looting contents of public world containers, any player may open and take the contents even while another player is doing the same. This means that two players can both be browing a single container at once, and the contents belong to whichever player picks the particular item up first.
1. The first theory is that Damage checks between the individuals attacking a creature compare to determine which has done the most damage to a particular mob. The highest damage dealer to the mob by the time it has died will have won the looting rights. According to this theory, the same applies when grouped. The highest damage dealer in the group is used for the group's loot rights vs other players.
Group Looting OptionsOverview Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of looting system his group will use. Terminology Looting Rights - determines which player(s) can loot an item Loot Distribution - determines the method by which looting rights are determined
Settings -There are 3 settings for group looting. These settings can only be set by the group leader. The party members will see by the icon near their names which setting has been chosen, and they will be notified every time the settings are changed:
Free-for-All - the first person in the party who clicks the item gets it. This is the current default method for Star Wars Galaxies. In a free-for-all loot distribution setting, the loot is placed in the backpack of the first person in the party that has looting rights to loot the item. If the character does not have enough room in his backpack to hold the item the item remains where it is and the player receives a message about their backpack being full, and the item stays on the corpse. Once the item is successfully removed from the corpse the entire party is informed via system message of who looted, and what item was looted. Master Looter -The party leader chooses a player in the group to be the master looter (party leader is the master looter by default). This player is the only one who has looting permissions on the creatures that the group kills. The Master Looter can easily be identified by the Icon next to their name. If the master looter loots an item, but does not have enough room in his backpack to hold the item the item remains where it is and the player receives a message about their backpack being full. Once the item is successfully removed from the corpse the entire party is informed via system message of who looted, and what item was looted. Lottery - The lottery system allows players to vie for which items they would like. A player can choose to pass on an item or to be included in the roll for it. When a corpse gets looted by anyone in the group, every member gets a window showing the list of item(s) on the corpse. Each player can either click on the individual items to bid or pass on them. Each party member can also choose, "Select All" which automatically places a bid for them for each item on the list. If no action is taken within 30 seconds by a player, the system automatically passes for them and they are no longer in contention for the item(s) on the corpse. If the player who wins the Lottery on an item does not have enough room in their inventory, they receive a message telling them their inventory is full, and the item stays on the corpse until someone else tries to loot it again. Once the item is successfully removed from the corpse the entire party is informed via system message of who looted, and what item was looted. Source References |