Difference between revisions of "Group Mechanics 12 (Source)"

From SWGANH Wiki
Jump to: navigation, search
(Removing all content from page)
Line 1: Line 1:
  
<div class="article"><TABLE cellSpacing=10
 
 
cellPadding=0 width=525 border=0> <TBODY> <TR> <TD width="520"
 
 
valign="top"> <P align=center><b><IMG
 
 
src="http://starwarsgalaxies.station.sony.com/images/features/headers/u
 
 
pdate_history.jpg" hspace="5" border=0 align=middle></b></P> <p
 
 
align="center"><em><strong><font size="5">Star
 
 
Wars</font></strong></em><font size="5"><strong> Galaxies<br>
 
 
</strong></font><font size="4"><strong>Publish Archive
 
 
2005</strong></font></p> <HR> <p><strong>January 13, 2005 </strong><br>
 
 
<strong>Publish 12 </strong><br> <br> <strong>Avatar </strong></p>
 
 
<p>&#149;&nbsp; Improved avatar sitting in chair and after 5 minutes
 
 
sliding forward and being left floating in the air </p>
 
 
<p><strong>Bazaar/Vendor </strong></p> <p>&#149;&nbsp; Fixed problem
 
 
with item getting deleted after retrieving item from vendor </p>
 
 
<p><strong>Client Stability </strong></p> <p>&#149;&nbsp; Chat saving
 
 
protocols have been optimized on the client. (For those that are
 
 
curious, we throttled excessive disk io in the UI saving code and
 
 
limited the amount of back scroll text that is saved to the uis. This
 
 
should help out with client lag and make larger uis files considerably
 
 
smaller.) </p> <p>&#149;&nbsp; Fixed a Crash To Desktop when using the
 
 
/ttell command without having an active target. </p> <p>&#149;&nbsp;
 
 
Fixed a Crash-to-Desktop when using the &quot;Disconnect&quot; button
 
 
in-game. </p> <p><strong>Crafting </strong></p> <p>&#149;&nbsp;
 
 
Berserker Rifle Stabilization components now drop with serial numbers.
 
 
</p> <p>&#149;&nbsp; Existing Berserker Rifle Stabilization components
 
 
should now have serial numbers as well. </p> <p>&#149;&nbsp; Hide and
 
 
Organic symbols have been changed. </p> <p><strong>Events </strong></p>
 
 
<p>&#149;&nbsp; Wookiee Life Day has been disabled for US and European
 
 
servers </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp; Faction
 
 
backpacks are no longer auto-unequipped </p> <p><strong>Inventory
 
 
</strong></p> <p>&#149;&nbsp; Added checkboxes to force sorting the
 
 
player's datapad and inventory contents. When run the first time, these
 
 
values should default to &quot;on&quot;. The toggles are located under
 
 
the options/interface UI. Turning them off will give the behavior that
 
 
occurred before the auto-sorting feature was introduced. </p>
 
 
<p>&#149;&nbsp; Fixed problem with items looted from a corpse
 
 
disappearing after crossing server boundary </p> <p>&#149;&nbsp; Fixed
 
 
a problem with items disappearing after picking items up from a house
 
 
and crossing server boundary </p> <p>&#149;&nbsp; Faction backpacks
 
 
should no longer disappear when traveling or logging out. Faction
 
 
backpacks will no longer be auto-unequipped. Note: other faction items
 
 
may auto-unequip and can sometimes overload your inventory. If this
 
 
happens, you will not be able to move. You will need to move items out
 
 
of your inventory into an equipped backpack, bank, house, get help from
 
 
a friend, etc., or delete items as needed until the inventory count is
 
 
within limits. </p> <p><strong>Loot </strong></p> <p>&#149;&nbsp;
 
 
&quot;Recyclers&quot; have been added to the game. There are 5 types of
 
 
recyclers: Flora, Creature, Metal, Chemical and Ore. </p>
 
 
<p><strong>Space Missions </strong></p> <p>&#149;&nbsp; Star Destroyer
 
 
now drops 10-20k credits in deep space </p> <p>&#149;&nbsp; Rebel space
 
 
station now drops 10-20k credits in deep space </p> <p>&#149;&nbsp; The
 
 
prison ship in the rebel tier 4 recovery duty &quot;Rescue prisoners
 
 
from the Empire&quot; will no longer exit the Dathomir region early.
 
 
</p> <p><strong>Space UI </strong></p> <p>&#149;&nbsp; Added light gray
 
 
directional indicators that display a gunner's target to the pilot of a
 
 
ship with turrets. In a multi-passenger ship when a player mans a
 
 
turret, when the gunner cycles through targets, the pilot should see a
 
 
light gray arrow that indicates the direction of the gunner's target.
 
 
Please note that this should only appear when the target is off screen
 
 
(similar to the standard target arrow) and that if the gunner and the
 
 
pilot have the same thing targeted, then the target will only be
 
 
indicated by the player's blue arrow. </p> <p><strong>Tutorial / New
 
 
User Experience </strong></p> <p>&#149;&nbsp; The tutorial voice over
 
 
will play once again. </p> <br> <HR> <p> <strong>January 25th, 2005
 
 
</strong><strong><br> </strong><strong>Publish 12.1 </strong></p> <p>On
 
 
behalf of the entire Dev team we would like to extend a big thank you
 
 
to everyone that helped out on Test Center this weekend and to our Test
 
 
Center community for being patient with the frogs and visiting guests.
 
 
</p> <p>Along with the following features and bug fixes players that
 
 
have not updated to DirectX 9.0c are required to please do so with this
 
 
publish. </p> <p><strong>Artisan </strong></p> <p>&#149;&nbsp; Crafting
 
 
an All Purpose Ship Repair Kit will now use artisan experimentation
 
 
instead of shipwright experimentation. </p> <p><strong>Combat
 
 
</strong></p> <p>&#149;&nbsp; Fixed a problem where warcry would stack
 
 
multiple times. </p> <p><strong>Crafting </strong></p> <p>&#149;&nbsp;
 
 
Allowed survey/sampling while on mounts </p> <p><strong>Dancers /
 
 
Musicians </strong></p> <p>&#149;&nbsp; We now allow a dancer/musician
 
 
buff simultaneously </p> <p><strong>Entertainer </strong></p>
 
 
<p>&#149;&nbsp; Entertainer mission payouts have been substantially
 
 
increased. </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp; Imperial
 
 
crackdown presence has had their firepower DRAMATICALLY increased </p>
 
 
<p>&#149;&nbsp; Fixed faction base vulnerability bug </p>
 
 
<p><strong>Jedi </strong></p> <p>&#149;&nbsp; Force Meditate now clears
 
 
on all server transitions and login </p> <p><strong>Loot </strong></p>
 
 
<p>&#149;&nbsp; Exceptional quality weapons will no longer drop with
 
 
unlimited DOT charges. </p> <p><strong>Missions </strong></p>
 
 
<p>&#149;&nbsp; The prison ship in the rebel tier 4 recovery duty
 
 
&quot;Rescue prisoners from the Empire&quot; will no longer exit the
 
 
Dathomir region early. </p> <p>&#149;&nbsp; Fixed a bug that prevented
 
 
space missions from failing if you left the mission zone prematurely.
 
 
</p> <p><strong>New Players </strong></p> <p>&#149;&nbsp; Newly created
 
 
players who start in Kaadara, Naboo will no longer float 200m above the
 
 
ground for 20 seconds </p> <p><strong>Player Structures </strong></p>
 
 
<p>&#149;&nbsp; All maintenance fees will automatically attempt to
 
 
deduct from Bank accounts after the maintenance pool has been depleted.
 
 
Once a structure reaches 0 hitpoints, it will flag itself as condemned
 
 
instead of deleting itself. Condemned houses are not enterable, and all
 
 
other structures are not usable. To uncondemn a house, simply enter it
 
 
with enough money in the bank to pay the repair cost. To uncondemn all
 
 
other structures, use them with enough money in the bank to pay the
 
 
costs. </p> <p><strong>Politician </strong></p> <p>&#149;&nbsp;
 
 
Politician skill boxes will no longer require skill points to train.
 
 
</p> <p><strong>Quests </strong></p> <p>&#149;&nbsp; Players will only
 
 
be allowed 350 quests in their quests list. </p> <p><strong>Saitek
 
 
Gaming Keyboard / Joystick </strong></p> <p>&#149;&nbsp; Fixed an issue
 
 
with Saitek gaming keyboard </p> <p>&#149;&nbsp; Fix for Saitek X52
 
 
flight control system </p> <p><strong>Server Stability </strong></p>
 
 
<p>&#149;&nbsp; Fixed some issues that were causing server crashes </p>
 
 
<p>&#149;&nbsp; Fixed a major crash to desktop that involved lightsaber
 
 
use </p> <p>&#149;&nbsp; Improved client stability </p>
 
 
<p><strong>Ships </strong></p> <p>&#149;&nbsp; Complete revamp of
 
 
interior ship alarms. They should turn off now. You must redeed
 
 
existing ships to completely correct the issue </p> <p>&#149;&nbsp; The
 
 
target status window updates properly for gunners. </p> <p>&#149;&nbsp;
 
 
Weapon capacitor overcharge should charge the space ship weapons beyond
 
 
100% and increase charge rate </p> <p>&#149;&nbsp; Fixed engine
 
 
slow-down in first-person camera mode. </p> <p><strong>Space
 
 
</strong></p> <p>&#149;&nbsp; Star Destroyer now grants experience
 
 
equivalent to Rebel Spacestation in Deep Space </p> <p><strong>Space UI
 
 
</strong></p> <p>&#149;&nbsp; In the ship component view ('v') the
 
 
following corrections where changed </p> <p>&#149;&nbsp; Capacitors
 
 
where not reflecting the correct state data in the components UI. </p>
 
 
<p>&#149;&nbsp; The shield recharge rate has now been corrected </p>
 
 
<p>&#149;&nbsp; Max capacitor value now changes to reflect the new max
 
 
value. </p> <p>&#149;&nbsp; Grey targeting arrow for POB ships will now
 
 
fade in and out instead of disappearing. </p> <p><strong>Spawns / POI
 
 
</strong></p> <p>&#149;&nbsp; Krayt Dragon Population boom! </p>
 
 
<p>&#149;&nbsp; Decreased spawn times for some POI's </p>
 
 
<p>&#149;&nbsp; Decreased spawn times for Dathomir Spider Cave </p>
 
 
<p>&#149;&nbsp; Spawn System Refinements </p> <p><strong>Species
 
 
</strong></p> <p>&#149;&nbsp; Mon Calamari now able to spend faction
 
 
points to buy items from Imperial recruiter. </p> <p><strong>Travel
 
 
</strong></p> <p>&#149;&nbsp; Added X31 (not a typo) landspeeder to all
 
 
newbie starting equipment. This new speeder looks identical to the X34
 
 
but goes 10% slower. </p> <p>&#149;&nbsp; Decreased starport wait time
 
 
to 60 seconds </p> <p>&#149;&nbsp; Fixed an issue where spawns were not
 
 
being generated when in a speeder </p> <p><strong>UI </strong></p>
 
 
<p>&#149;&nbsp; Reticle optimization </p> <p>&#149;&nbsp; Tweaked space
 
 
controls backend </p> <p>&#149;&nbsp; Fixed display of faction rank for
 
 
character with no rank affiliation </p> <p><strong>Vendors
 
 
</strong></p> <p>&#149;&nbsp; Fixed an issue with vendors where you had
 
 
less then the maximum amount but you couldn't place a vendor </p>
 
 
<p>&#149;&nbsp; Player and vendor must be in the same building for the
 
 
player to be allowed to initialize the vendor. </p> <HR> <p>
 
 
<strong>January 27, 2005 </strong><br> <strong>Live Publish
 
 
</strong><strong><br> </strong><strong>Version 0.110667 </strong><br>
 
 
<br> <strong>Draft Schematics </strong></p> <p>&#149;&nbsp; Fixed draft
 
 
schematic icons &amp; information. </p> <p>&#149;&nbsp; You should see
 
 
the ingredients required to create objects instead of the information
 
 
about the object, schematics should no longer appear with red/degraded
 
 
backgrounds, and icons will appear in detailed view. </p>
 
 
<p><strong>Japanese Client </strong></p> <p>&#149;&nbsp; Fixed a crash
 
 
when the chat box was clicked on using the Japanese Version of the game
 
 
</p> <p><strong>Rubberbanding </strong></p> <p>&#149;&nbsp; We are
 
 
aware of the issue with rubberbanding and are devoting serious
 
 
development resources to it. </p> <HR> <p><strong>
 
 
</strong><strong>January 28th, 2005 </strong><br> <strong>Live Publish
 
 
</strong><strong><br> </strong><strong>Version 110788 </strong><br>
 
 
This publish is a server side publish which means you will not see the
 
 
version number change on your client. Please do not be concerned about
 
 
this. <br> <br> <strong>Dancer </strong></p> <p>&#149;&nbsp; Fixed an
 
 
issue with the Dancer Mind buff not working properly </p> <HR> <br>
 
 
<strong>January 31, 2005 </strong> <p><strong>Live Publish
 
 
</strong><strong><br> </strong><strong>Version 0.111099 </strong><br>
 
 
<br> <strong>Server Stability </strong></p> <p>&#149;&nbsp; Improved
 
 
server stability </p> <HR> <p><strong>February 1, 2005
 
 
</strong><strong><br> </strong><strong>Version 0.111212 </strong></p>
 
 
<p><strong>Server Stability </strong></p> <p>&#149;&nbsp; Fixed a
 
 
problem players were experiencing with a rubberbanding affect. </p>
 
 
<p><strong>February 10, 2005 </strong><br> <strong>Publish 13.0
 
 
</strong></p> <p><strong>Inventory </strong></p> <p>&#149;&nbsp;
 
 
Inventory has been increased to now hold 80 items </p>
 
 
<p><strong>Structures </strong></p> <p>&#149;&nbsp; All Housing item
 
 
limits have been changed. This will mean that small houses can now
 
 
store 100 items for a Naboo small house, and 200 for the the other
 
 
small and medium houses. Large houses and Guild Halls can now store 400
 
 
items each instead of being limited to 250 items each </p>
 
 
<p>&#149;&nbsp; Large houses should now take up 5 lots instead of 6.
 
 
<strong>In order to get the lot limits redeemed please put maintenance
 
 
into the house and it will credit you the remaining lots. </strong></p>
 
 
<p>&#149;&nbsp; Guild halls should now take up 5 lots instead of 7.
 
 
<strong>In order to get the lot limits redeemed please put maintenance
 
 
into the house and it will credit you the remaining lots. </strong></p>
 
 
<p>&#149;&nbsp; Fix problem where a factory will stop producing items
 
 
for no apparent reason, even though the factory has sufficient
 
 
maintenance, power, ingredients, and the output hopper is not full.
 
 
</p> <p>&#149;&nbsp; Fixed a problem that can cause items dropped into
 
 
a structure to disappear after you leave the structure and re-enter the
 
 
structure later. </p> <p>&#149;&nbsp; Fixed when you are too far from a
 
 
structure to /name, /paymaint you get a message &quot;You are too far
 
 
from the terminal to purchase a ticket.&quot; </p> <p>&#149;&nbsp;
 
 
Factory owners are now notified with an appropriate message via system
 
 
message and mail when the factory stops making items because the output
 
 
hopper is full. </p> <p><strong>Profession Smuggler </strong></p>
 
 
<p>&#149;&nbsp; Smugglers no longer have an artificial faction point
 
 
cap when buying faction points. The cap is their actual point cap.
 
 
Signing up with the faction will make a larger bribery option
 
 
available, and rising in ranks will increase the cap as per normal
 
 
factional progression. </p> <p><strong>Profession Combat Medic, Doctors
 
 
and Medics </strong></p> <p>&#149;&nbsp; The total amount of time delay
 
 
between Medic wound healing has been reduced to a third of the original
 
 
delay. </p> <p><strong>Profession Entertainer / Dancer / Musician
 
 
</strong></p> <p>&#149;&nbsp; The minimum time required to watch an
 
 
Entertainer before having a mind buff applied has been reduced from 2
 
 
minutes to 1 minute. </p> <p>&#149;&nbsp; Increased
 
 
Entertainer/Dancer/Musician wound healing </p> <p>&#149;&nbsp; It now
 
 
takes half as long to apply an Entertainer mind buff. </p>
 
 
<p>&#149;&nbsp; It now takes a quarter of the time it used to take to
 
 
heal Mind/Focus/Willpower wounds. </p> <p><strong>All Professions
 
 
</strong></p> <p>&#149;&nbsp; Removed all apprentice XP requirements
 
 
from all professions </p> <p>&#149;&nbsp; Decreased Incapacitation Time
 
 
by 50% </p> <p><strong>UI </strong></p> <p>&#149;&nbsp; The radial menu
 
 
options to invite someone to your group has been increased from 32m to
 
 
a max distance of 90 meters. </p> <p>&#149;&nbsp; An option to display
 
 
faction rank has been added to the Community - Character UI page. When
 
 
enabled, the faction rank will be displayed above your character (just
 
 
below the character name). </p> <p>&#149;&nbsp; An option was added to
 
 
turn off game object arrows on the radar </p> <p>&#149;&nbsp; An option
 
 
was added to turn off friendly NPCs from the radar to make the radar
 
 
cleaner and allow you to more easily see your Avatar. </p>
 
 
<p>&#149;&nbsp; All skills with three line names now appear correctly
 
 
in skills window </p> <p>&#149;&nbsp; Radial Menus on installations
 
 
(factories and harvesters) will be accessible up to approximately 20m
 
 
from the outer edge of the installation. </p> <p>&#149;&nbsp;
 
 
<strong>Sneak Peak: </strong> We have developed two new interfaces that
 
 
we think are easier to use. New Star Wars Galaxies TEST and New MMORPG
 
 
(EQ2 syle) TEST operate without using the Alt key. We have a sneak peak
 
 
of these interfaces that are still under construction in this release.
 
 
Remember these are marked TEST because they are still being refined and
 
 
subject to change. </p> <p><strong>Spawn </strong></p> <p>&#149;&nbsp;
 
 
Increased spawn for krayt dragons again </p> <p>&#149;&nbsp; We have
 
 
added some new static spawns to Tatooine, Talus and Rori. Static means
 
 
the spawn is not spawned by players or missions and the spawn area will
 
 
respawn on it's own. Get that hunting gear on and head out to find the
 
 
new groups of NPCs that roam the galaxies. </p> <p><strong>Profession
 
 
Artisan </strong></p> <p>&#149;&nbsp; Fixed the over brightening of the
 
 
surveying effect </p> <p><strong>Space </strong></p> <p>&#149;&nbsp;
 
 
The yacht, the yt1300, the Decimator, and the Nova Courier should no
 
 
longer take up a lot space. Added 20 new space missions in the Dathomir
 
 
and Rori space zones. </p> <p>&#149;&nbsp; Dathomir Station </p>
 
 
<p>&#149;&nbsp; New destroy and escort missions for Imperial pilots
 
 
</p> <p>&#149;&nbsp; New destroy and escort missions for Privateer
 
 
pilots </p> <p>&#149;&nbsp; New story-driven missions for Imperial
 
 
pilots </p> <p>&#149;&nbsp; New story-driven missions for Privateer
 
 
pilots </p> <p>&#149;&nbsp; Rori Station </p> <p>&#149;&nbsp; New
 
 
destroy and escort missions for Imperial pilots </p> <p>&#149;&nbsp;
 
 
New destroy and escort missions for RSF pilots </p> <p>&#149;&nbsp; New
 
 
story-driven missions for Rebel pilots </p> <p><strong>Combat
 
 
</strong></p> <p>&#149;&nbsp; Wounded players can no longer migrate
 
 
stats that would result in a sum total of 0 or less due to wounds
 
 
causing permanent incapacitation </p> <p><strong>Server Stability
 
 
</strong></p> <p>&#149;&nbsp; Improved client stability </p>
 
 
<p>&#149;&nbsp; Fixed a problem players were experiencing with a
 
 
rubberbanding effect. </p> <p>&#149;&nbsp; Streamlined the terrain
 
 
system to improve client performance </p> <p><strong>Chat </strong></p>
 
 
<p>&#149;&nbsp; Added a &quot;CNTRL + R&quot; command for replying to
 
 
&quot;/tells&quot;. Reply currently has the issue of replying to the
 
 
last person that sent you a message. So, if you /reply to someone and
 
 
you receive a message in the middle of the response, your private
 
 
message is sent to another player. This is now fixed by changing
 
 
CNTRL+R to send a &quot;tell&quot; the player who sent you the last
 
 
message at the time you hit CNTRL+R. </p> <p><strong>Japanese
 
 
Localizations </strong></p> <p>&#149;&nbsp; /log will now save Japanese
 
 
chat correctly </p> <p>&#149;&nbsp; Chat messages can be in Japanese in
 
 
macros! </p> <p>&#149;&nbsp; IME candidate window now appears relative
 
 
to the text being typed </p> <p><strong>Veteran Rewards </strong></p>
 
 
<p>Veteran Rewards allow us to offer players rewards in recognition of
 
 
their investment in Star Wars Galaxies. The intent of the Veteran
 
 
Rewards program is to show our appreciation to players who have been a
 
 
part of the Star Wars Galaxies community over time by offering them a
 
 
selection of exclusive rewards. <a
 
 
href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm
 
 
?page=Veteran%20Rewards"><strong>Click here </strong></a> to read all
 
 
about the Vet Rewards Program! </p> <p><strong>To get the 360 day
 
 
reward, you need to collect the 90 and 180 rewards first.</strong></p>
 
 
<p align="center"><strong><img
 
 
src="http://starwarsgalaxies.station.sony.com/images/devs/miniature_rep
 
 
licas_zoomedou.jpg"></strong></p> <p>&nbsp;</p> <p><a
 
 
href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm
 
 
?page=Veteran%20Rewards">We are proud to announce our Veteran Rewards
 
 
program! </a> </p> <p> <HR> <br> <strong>February 11, 2005
 
 
</strong><br> Version 0.112612 (HotFix Update) <br> <br> Veteran
 
 
Rewards <p></p> <ul> <li>The Anti Decay Kit will now properly allow you
 
 
to place a lightsaber inside in order to apply anti decay to that
 
 
lightsaber. Putting a lightsaber inside the Anti Decay Kit will cause
 
 
the Anti Decay Kit to temporarily become a notrade/nodrop until the
 
 
lightsaber is taken out. The lightsaber and all crystals inside will no
 
 
longer decay once an Anti Decay Kit is used on the lightsaber. </li>
 
 
</ul> <p>Japanese Localization </p> <ul> <li>Updated text for the
 
 
Japanese language </li> </ul> <hr> <p> <strong>February 15, 2005
 
 
</strong><br> Version 0.113060 (Hotfix Publish) </p> <p>Force Sensitive
 
 
</p> <ul> <li>The Phase 4 version of Captain Sarguillo in the Village
 
 
of Aurilia will now grant his second quest to players who had already
 
 
worked for him in a previous instance of Phase 4. </li> </ul> <p>Server
 
 
Fixes </p> <ul> <li>Improved Server Stability <li>Fixes for Crashing to
 
 
desktop </li> </ul> <hr> <p><strong> Publish 13.1</strong> <br>
 
 
<strong>February 24, 2005 </strong></p> <p>In this publish we bring you
 
 
major changes to Star Wars Galaxies.&nbsp; These changes are listed
 
 
below: </p> <p><strong>Galactic Civil War (GCW) and Temporary Enemy
 
 
Flags (TEF) </strong></p> <p>The Galactic Civil War (GCW) will be
 
 
heating up as players fight for control of the planets. The system is
 
 
broken into two major components. The introduction of an improved
 
 
flagging system for factionally aligned players (redesign of "Temporary
 
 
Enemy Flags" - TEFs: they no longer make players vulnerable to PVP
 
 
without declaring faction) and the introduction of a GCW tracking
 
 
system that allows players to battle over planets and win control of
 
 
cities for their faction. </p> <p><strong>Group Friendly Looting
 
 
</strong></p> <p>Group Looting in Star Wars is a variety of methods for
 
 
how players in Star Wars Galaxies can distribute loot.&nbsp;&nbsp;
 
 
These systems will allow the group leader to determine what type of
 
 
looting system his group will use.</p> <p><strong>Player Event Perks
 
 
</strong></p> <p>Every week there are a many player-run events held
 
 
across the galaxy. These events can be anything from PvP tourneys and
 
 
role-playing events to murder mysteries or dance parties. To help
 
 
players more easily run these events, the Event Team has been working
 
 
on some special tools and perks.&nbsp;</p> <p><strong>Force Sensitive
 
 
</strong></p> <ul> <li>The Phase 4 version of Captain Sarguillo in the
 
 
Village of Aurilia will now grant his second quest to players who had
 
 
already worked for him in a previous instance of Phase 4 </li> </ul>
 
 
<p><strong>Server Fixes </strong></p> <ul> <li>Improved Server
 
 
Stability <li>Fixes for crashing to desktop <li>Optimizations to water
 
 
code to improve client performance.&nbsp; Water detail control
 
 
currently does nothing. </li> </ul> <p><strong>Veteran Rewards
 
 
</strong></p> <ul> <li>If you have triggered more than one veteran
 
 
reward at the same time, the announcement will remind you that you need
 
 
to claim the first reward before the second will be offered.&nbsp;
 
 
<li>The command /claimVeteranReward will now bring up the choices for
 
 
the new veteran rewards, in addition to the Sorosuub. This will also
 
 
fix an issue where players choose the option to be reminded in a week
 
 
for rewards and they change their mind but have to wait out the week,
 
 
now players can type /claimVeteranReward to reinitiate the process.
 
 
<li>Anti Decay Kits will now reset the item it is being used on to
 
 
maximum hitpoints.&nbsp; Items that have already had Anti Decay applied
 
 
will also be reset to maximum hitpoints. </li> </ul> <p><strong>Combat
 
 
</strong></p> <ul> <li>Fixed a bug where a dead or incapacitated person
 
 
could shutdown a factional base before it blew up. <li>Removed
 
 
insta-deathblows <li>Made incapacitation work if you are feigning death
 
 
</li> </ul> <p><strong>Space</strong> </p> <ul> <li>Changed escort ship
 
 
on Rori rebel story mission so that it highlights as an ally <li>Fixed
 
 
plasma conduit repair bug </li> </ul> <p><strong>UI </strong></p> <ul>
 
 
<li>New mouse button behavior in modeless test interfaces: <ul>
 
 
<li>Single left-click selects object when the button is released
 
 
<li>Double left-click now selects object and causes default action
 
 
<li>Single right-click selects object and brings up the context menu
 
 
when the button is released <li>Pressing a mouse button down in the
 
 
scene to move the camera no longer deselects the object; however, by
 
 
default, clicking quickly in the scene will deselect the current
 
 
target. </li> </ul> <li>Using commands targeted by name now works for
 
 
targets on vehicles and mounts.&nbsp; <li>The UI hud effectors will no
 
 
longer override opacity. UI elements will appear at 100% opacity
 
 
instead of 80%. <li>Fixed a issue players were experiencing when they
 
 
didn't have a target and typed an action <li>Ground radar
 
 
optimizations/fixes <li>"turn strafes" switch now works properly on
 
 
"New MMORPG (EQ2 style)" keymap <li>Hovering over a blip on the radar
 
 
will display tooltip info about the blip. <li>Removed extra popup
 
 
windows when clicking on friendly players </li> </ul>
 
 
<p><strong>Musician / Entertainer / Dancer </strong></p> <ul> <li>Fixed
 
 
/stopwatch/stoplisten canceling buffs out <li>Entertainer mind wound
 
 
healing has been toned down.&nbsp; There is still a twice as much gain
 
 
in experience for healing mind wounds than there was prior to Publish
 
 
13.0. </li> </ul> <p><strong>Harvesting / Resources </strong></p> <ul>
 
 
<li>There will no longer be a penalty to harvesting while in a
 
 
group.&nbsp; Instead, there will now be a 20% harvesting bonus if you
 
 
are in a group and at least one group member is within 64m of you when
 
 
you harvest.&nbsp; If there is a Ranger present in your group and is
 
 
within 64m of you, the group harvesting bonus will be 30% for you when
 
 
you harvest.&nbsp; If there is a Master Ranger present in your group
 
 
and is within 64m of you, the group harvesting bonus will be 40%.
 
 
<li>Creatures will now yield more milk after being successfully milked.
 
 
<li>Its been a bountiful season.&nbsp; The success chances of getting
 
 
mollusks and crustaceans while shellfish harvesting has been increased.
 
 
Expect to see higher yields from your shellfish harvesting!
 
 
<li>Searching a creature lair will have a higher chance of finding eggs
 
 
as well as a lower chance of finding nothing or finding a jar of
 
 
bugs.&nbsp; You might also want to try searching the lair again; there
 
 
might be a chance you missed something! <li>Increased the amount of
 
 
resources spawned, so that rare resources will be slightly more common.
 
 
</li> </ul> <p><strong>Structures </strong></p> <ul> <li>Fixed the lack
 
 
of an "hour" suffix in the residency renewal statement <li>Fixed
 
 
housing maintenance so it now works properly <li>Fixed an issue where
 
 
if you drop a bag in a house, leave the house, and come back later, and
 
 
open the bag, you don't see the contents of the bag until you pick it
 
 
up.&nbsp; </li> </ul> <p><strong>New Players </strong></p> <ul> <li>A
 
 
single-waypoint mode is active for new players.&nbsp; <ul> <li>This
 
 
mode is selectable via the waypoint tab in the datapad. </li> </ul>
 
 
<li>Single waypoint mode keeps only one player waypoint active. </li>
 
 
</ul> <p><strong>Spawn </strong></p> <ul> <li>Fixed problem with
 
 
mission lairs disappearing </li> </ul> <p><strong>Chat </strong></p>
 
 
<ul> <li>Numpad keys turned off for non-modal chat, except for NumLock
 
 
and Enter <ul> <li>If a non-numpad key is mapped to a function it will
 
 
still go to chat for non-modal <li>Modal chat will turn off
 
 
functionality while chatting </li> </ul> <li>CTRL+R reply functionality
 
 
works across game servers. </li> </ul> <p><strong>Inventory</strong>
 
 
</p> <ul> <li>Fixed inventory flicker when you add or remove objects
 
 
from the inventory. </li> </ul> <p><strong>Misc </strong></p> <ul>
 
 
<li>Fixed problem that can cause the stomach not to empty. <li>Reduce
 
 
the stomach empty time for a full stomach to 30 minutes. </li> </ul>
 
 
<hr> <p> <strong>Hotfix Publish </strong><br> Version 0.114556 <br>
 
 
<br> <strong>Profession Ranger </strong></p> <ul> <li>The Master Ranger
 
 
skill box will now grant a significantly higher skill mod to creature
 
 
harvesting </li> </ul> <p><strong>GCW </strong></p> <ul> <li>Upon
 
 
cloning all players will be set to on-leave status </li> </ul> <hr>
 
 
<p><strong> Hotfix Publish </strong><br> Version 0.114729 <br> <br>
 
 
<strong>GCW </strong></p> <ul> <li>Recruiters will be placed in all the
 
 
stronghold cities <li>The planetary map should display cities with
 
 
"show all cities" default box checked. <li>Removed /declare command
 
 
</li> </ul> <p><strong>Combat </strong></p> <ul> <li>When a player is
 
 
marked AFK they are now unable to initiate an attack. </li> </ul>
 
 
<p><strong>Droids/ Pets </strong></p> <ul> <li>Fixed an issue where
 
 
droids and pets could not be called from the hotbar. </li> </ul> <hr>
 
 
<p><strong>Hotfix Publish </strong><br> Version 0.114815 </p>
 
 
<p><strong>Crafting </strong></p> <ul> <li>There are no longer critical
 
 
fails on crafting (which would previously destroy componets involved)
 
 
</li> </ul> <p><strong>GCW </strong></p> <ul> <li>Fixed an issue where
 
 
players could /peace to get out of combat mode with a turret and stop
 
 
taking&nbsp; damage </li> </ul> <p><strong>Krayt Spawn </strong></p>
 
 
<ul> <li>Giant Canyon and Krayt Ancient Dragons will be the only
 
 
Krayt's that drop pearls. We are monitoring the drop rate from these
 
 
two types of Krayt and we will be tuning it as we see fit </li> </ul>
 
 
<p><strong>Server Stability Fixes </strong></p> <hr> <p><strong>Hotfix
 
 
Publish </strong><br> Version&nbsp;0.115085 </p> <p><strong>Structures
 
 
</strong></p> <ul> <li>You can no longer use /transferStructure to
 
 
transfer a factional base <li>Fixed an issue where players were
 
 
receiving extra lot refunds from faction bases </li> </ul>
 
 
<p><strong>Pets </strong></p> <ul> <li>Fixed an issue where pets could
 
 
be added to a group continuously to form up a full group </li> </ul>
 
 
<HR> <p><strong>Publish 14.0 </strong><strong><br>
 
 
</strong><strong>March 9, 2005 </strong></p> <p>In this publish we
 
 
bring to you tweaks and fixes&nbsp;for the GCW, some more UI loving and
 
 
a new story Arc! Read on for more details. </p> <p><strong>Quests
 
 
</strong></p> <p>Today begins the first part of a new epic quest series
 
 
called &quot;Secrets of the Syren&quot;! Who is the pilot that everyone
 
 
is searching for? What was the dangerous cargo he was carrying that
 
 
both Imperials and Rebels want so desperately? Rebels should report
 
 
immediately to the Tyrena Cantina, Imperials to the Bestine Cantina and
 
 
Neutrals to the Theed Cantina! </p> <p><strong>GCW </strong></p>
 
 
<p>&#149;&nbsp; Increased the difficulty of higher level faction base
 
 
spawns. (Now that the rebel and imperial faction bases spawned entity
 
 
difficulty and numbers have recently been brought into balance with
 
 
each other, the difficulty of the spawns at bases higher than the
 
 
forward operating bases are being increased) </p> <p>&#149;&nbsp; PvE
 
 
(non SF) faction bases can no longer have control terminal menu options
 
 
for resetting their vulnerability timer (which shouldn't have been
 
 
there anyhow, since PvE bases are always supposed to be vulnerable),
 
 
nor can you shut them down to abort a self-destruct countdown, once
 
 
started (which better fits the non-PvP nature of these bases). </p>
 
 
<p>&#149;&nbsp; Added hacked terminal and base destruction alarms to
 
 
factional bases </p> <p>&#149;&nbsp; Added exterior reinforcement
 
 
spawner to hacked factional bases </p> <p>&#149;&nbsp; Decreased point
 
 
cost of faction turrets </p> <p>&#149;&nbsp; Decreased point cost of
 
 
the factional forward operating bases </p> <p>&#149;&nbsp; Factional
 
 
base deeds should now indicate what faction they are for by their name.
 
 
</p> <p>&#149;&nbsp; Increased GCW point value of factional bases for
 
 
all bases higher than Forward Operating Base </p> <p>&#149;&nbsp;
 
 
Slightly increased cost of Tactical Center to bring it in line with the
 
 
increased toughness of its spawns </p> <p>&#149;&nbsp; Fixed an issue
 
 
where Imperial guards were spawning and entering Moenian cantinas </p>
 
 
<p>&#149;&nbsp; Fixed rank display in recruiter conversations </p>
 
 
<p>&#149;&nbsp; News terminals will now always open the news headlines
 
 
when you double click on them </p> <p>&#149;&nbsp; Fixed several bad
 
 
faction base objective-terminal spawn locations and orientations </p>
 
 
<p>&#149;&nbsp; Fixed terminals only working if you were special forces
 
 
</p> <p>&#149;&nbsp; Added roving security personnel to hacked
 
 
factional bases </p> <p>&#149;&nbsp; Fixed a bug where objects could
 
 
block players from entering factional bases </p> <p>&#149;&nbsp;
 
 
Changed how GCW faction perk costs are changed based on GCW status.
 
 
There was a bug that caused items to get cheaper as you started to
 
 
lose. This was incorrect and backwards. If you are losing, items get
 
 
more expensive on that planet. </p> <p><strong>AI </strong></p>
 
 
<p>&#149;&nbsp; Fixed a bug where AI would warp when moving towards a
 
 
destination (such as fleeing, etc.) </p> <p><strong>UI </strong></p>
 
 
<p>&#149;&nbsp; There are 4 new key bindings that are not mapped to any
 
 
key-binding at this time.&nbsp; When bound, they should filter out
 
 
friends and enemies in a previous next manner&nbsp; </p>
 
 
<p>&#149;&nbsp; Player movement should now feel &quot;snappier&quot;
 
 
(run, walk and turn rates have been accelerated) </p> <p>&#149;&nbsp;
 
 
Hovering over a blip on the radar will display tooltip information
 
 
about the blip. </p> <p>&#149;&nbsp; Fixed an issue where the buff
 
 
window would reset when a player logged out or relogged. </p>
 
 
<p>&#149;&nbsp; Planetmap should honor the show all cities flag. </p>
 
 
<p>&#149;&nbsp; Fixed an issue where players could not run through
 
 
streetlamps </p> <p>&#149;&nbsp; If the quest journal is open when a
 
 
task or quest completes, it will now update correctly. </p>
 
 
<p>&#149;&nbsp; Duplicate journal entries will only be displayed once.
 
 
(e.g. Darn Droid listed a speak task 3 times before). </p>
 
 
<p>&#149;&nbsp; Destroy, loot, and timer tasks will have a progress
 
 
counter in the journal. (e.g.. &quot;Killed: 2/10&quot; will show in
 
 
the journal description for a kill 10 worrts task). </p>
 
 
<p>&#149;&nbsp; Tooltips on the radar will now display instantly <br>
 
 
The waypoint window in the datapad window will no longer overlap the
 
 
checkboxes in the detail view </p> <p>&#149;&nbsp; Radar opacity should
 
 
ignore UI opacity setting </p> <p>&#149;&nbsp; Improved double click
 
 
options: </p> <p>&#149;&nbsp; Double-clicking on NPCs will display the
 
 
appropriate messages and perform the proper actions. </p>
 
 
<p>&#149;&nbsp; Double-clicking an incapacitated player will death-blow
 
 
them.&nbsp; </p> <p>&#149;&nbsp; Double-clicking on your mount will
 
 
mount or dismount you. </p> <p>&#149;&nbsp; Double-clicking on a
 
 
crafting station will start a crafting session with a compatible
 
 
crafting tool in your inventory </p> <p><strong>Loot </strong></p>
 
 
<p>&#149;&nbsp; Giant Canyon and Krayt Ancient Dragons should drop
 
 
pearls at their normal drop rate </p> <p>&#149;&nbsp; Nightsisters
 
 
should drop crystals at their normal drop rate </p> <p>&#149;&nbsp;
 
 
Fixed a problem with all high-end loot drop rates </p> <p>&#149;&nbsp;
 
 
Fixed an issue that no longer allows dead players to loot factional
 
 
pets and dead players </p> <p><strong>Player Cities </strong></p>
 
 
<p>&#149;&nbsp; Fixed a problem where some Mayors cannot send ingame
 
 
emails to citizens </p> <p><strong>Player Event Perks </strong></p>
 
 
<p>&#149;&nbsp; Changed faction perk gating to fix coverts not being
 
 
able to wear armor </p> <p><strong>Vet Rewards </strong></p>
 
 
<p>&#149;&nbsp; Anti Decay Kits that were placed inside house
 
 
containers such as a bookcase or armoire will now have a
 
 
&quot;Pickup&quot; radial menu option. </p> <p><strong>Misc.
 
 
</strong></p> <p>&#149;&nbsp; Fixed an issue where players would
 
 
experience a crash to desktop in /alarmsnooze if no alarms were
 
 
previously set </p> <p>&#149;&nbsp; Japanese Localization Fixes </p>
 
 
<p>&#149;&nbsp; Fixed some issues that would cause players to crash to
 
 
desktop </p> <p>If you are experiencing a bug in game please use the
 
 
/bug reporting feature and provide as much details as possible to help
 
 
us fix this problem. </p> <HR> <p><strong>Live - March 10, 2005
 
 
</strong><strong><br> </strong><strong>Publish 0.116070
 
 
</strong><strong><br> <br> </strong><strong>GCW </strong></p>
 
 
<p>&#149;&nbsp; Player placed gardens should no longer register
 
 
themselves on the planetary map </p> <p><strong>Loot </strong></p>
 
 
<p>&#149;&nbsp; Giant Canyon and Krayt Ancient Dragons should drop
 
 
pearls at their normal drop rate </p> <p>&#149;&nbsp; Nightsisters
 
 
should drop crystals at their normal drop rate </p> <hr>
 
 
<p><strong>Live - March 15, 2005 </strong><strong><br>
 
 
</strong><strong>Publish 0.116546 </strong></p> <p><strong>UI
 
 
</strong></p> <p>&#149;&nbsp; Based upon community feedback we have
 
 
tuned down the &quot;snappy&quot; movement. Please provide all feedback
 
 
on the snappy movement in the focus thread that will be started after
 
 
the publish is live. </p> <p>&#149;&nbsp; Changed default user
 
 
interface keymap to &quot;Star Wars Galaxies&quot; </p> <p>&#149;&nbsp;
 
 
Fixed a bug where a player could loot a corpse when dead when using the
 
 
radial menu </p> <hr> <p><strong>March 16, 2005 </strong><strong><br>
 
 
</strong><strong>Publish 0.116655 </strong><strong><br> <br>
 
 
</strong><strong>Server Stability Enhancements </strong></p> <hr>
 
 
<p><strong>Publish 14.1 </strong><strong><br> </strong><strong>March
 
 
24, 2005 </strong></p> <p><strong>Galaxy-wide Vendor Search is here!
 
 
</strong></p> <p>Have you ever wanted to search for an item to buy
 
 
without having to travel across the entire planet randomly checking
 
 
vendors? Well now you can!&nbsp; We have enhanced the functionality of
 
 
our bazaar terminals to include the ability to search all player
 
 
vendors for items you may be looking for. This new feature will greatly
 
 
improve how vendors are handled in the game. Read on for more
 
 
information. </p> <p><strong>Overview </strong><br> The purpose of
 
 
vendor search function is to allow vendor owned items to be searched
 
 
from anywhere in the galaxy.&nbsp; This will include the following
 
 
functions: </p> <p>&#149;&nbsp; Each vendor owner can decide whether to
 
 
allow his or her vendors to be searchable in the market.&nbsp; There is
 
 
an option for vendor owners to turn on/off the search option on his or
 
 
her vendor.&nbsp; The vendor owner will be able to find current search
 
 
option settings for each of his or her vendor(s) </p> <p>&#149;&nbsp;
 
 
When a vendor owner turns on the search option, a player should be able
 
 
to go to any bazaar and list all items owned by this vendor </p>
 
 
<p>&#149;&nbsp; When a vendor owner turns off the search option, the
 
 
vendor is no longer listed in the galaxy-wide network search. With this
 
 
search option turned off, vendor owners have the ability to conduct
 
 
private auctions. Players will need to physically go to the vendor and
 
 
click &quot;Use Vendor&quot; to list items from this vendor. </p>
 
 
<p><strong>Vendor Status </strong><br> For all the existing vendors,
 
 
the default option is set to no.&nbsp; Players have to go to their
 
 
vendors and enable this search option.&nbsp; For all future vendors,
 
 
this option is set to yes by default. For vendor owners to check if the
 
 
search option is on or off do the following: </p> <p>&#149;&nbsp;
 
 
Select the Vendor you wish to turn search on/off for </p>
 
 
<p>&#149;&nbsp; From the radial menu choose &quot;Vendor Control&quot;
 
 
<br> Once you have selected &quot;Vendor Control&quot; then choose
 
 
&quot;Status&quot; </p> <p>&#149;&nbsp; A pop-up window will show if
 
 
the search option is on or off </p> <p><strong>PA Hall Leadership
 
 
Succession </strong></p> <p><strong>Overview </strong><br> In the
 
 
current live environment, a PA does not automatically handle the case
 
 
where a PA leader has retired from the game. This condition results in
 
 
leaderless PAs, often with active members who wish to continue to run
 
 
the guild. In order to resolve this system, we will implement an
 
 
automated PA succession system. <br> &nbsp; <br> <strong>Allegiance
 
 
</strong><br> The existing &quot;Allegiance&quot; system interface will
 
 
be removed. Instead, guild leaders will be able to turn on voting at
 
 
any time. Every two weeks, the votes will be tallied and a new guild
 
 
leader selected. This is to allow guilds the option of a democratic
 
 
process. Not all guilds will want to enable this option. Guild leader
 
 
voting will default to off. </p> <p><strong>PA Hall Leadership
 
 
Succession </strong><br> There are now two methods for PA Hall
 
 
Leadership Succession: direct leadership transfer and leader elections
 
 
as explained below. </p> <p><strong>Direct Transfer </strong><br>
 
 
Direct leadership transfer is executed by the current PA leader at the
 
 
PA management terminal. The leader would select the &quot;Transfer PA
 
 
Leadership&quot; option at the terminal. They are then prompted to
 
 
enter the name of the person who will receive leadership. This person
 
 
must be online and be standing near the terminal. The person who will
 
 
receive leadership must also have enough lots free to take ownership of
 
 
the PA hall. If they satisfy the requirements, the PA leadership and
 
 
the PA hall ownership will be transferred to them. If they do not
 
 
satisfy the requirements, the existing leader will receive a message as
 
 
to why the change could not be made. Trial accounts are not eligible
 
 
for leadership or PA hall ownership. </p> <p><strong>Elections
 
 
</strong><br> During the regular weekly PA maintenance, the system will
 
 
examine the last login time of the PA leader. If they have not logged
 
 
in for one month, the system will send an email warning to the PA
 
 
members. The warning will explain that the leader has not been active
 
 
and that a voting process for a new leader has been opened. </p> <p>The
 
 
voting process will use the same interface as player city voting. Three
 
 
options will become available on the guild management terminal during
 
 
voting: </p> <p>&#149;&nbsp; Register / Unregister - Any full PA member
 
 
may run for election. They would select this option to add themselves
 
 
to the ballot. Only members on the ballot are eligible for election.
 
 
Any guild member in normal standing can register to run. Sponsored
 
 
applicants will not be eligible to run.&nbsp; </p> <p>&#149;&nbsp; Cast
 
 
Vote - This option allows a member to select who they wish to vote for.
 
 
They may also choose to abstain. A member may change their vote at any
 
 
time&nbsp; </p> <p>&#149;&nbsp; View Standings - allows the player to
 
 
look at who is currently registered and how many votes they have
 
 
received. </p> <p>Exactly two weeks after the election is started, the
 
 
votes will be tallied. The individual with the most votes will become
 
 
leader of the PA. </p> <p>In many cases, the owner of a PA hall and the
 
 
PA leader will be different characters. In order to prevent a PA from
 
 
losing a PA hall due to the absence of the hall owner, PA leaders now
 
 
have a limited ability to claim PA halls they do not own. A new guild
 
 
terminal option &quot;Accept PA Hall&quot; will appear (for guild
 
 
leader) if the hall owner has not logged in for 28 days. Once the guild
 
 
leader owns the hall, the structure may be transferred to another
 
 
player using the /transferStructure command. </p> <p><strong>Profession
 
 
Dancer </strong></p> <p>&#149;&nbsp; Added new dance (Tumble) to
 
 
Dancing Knowledge I </p> <p>&#149;&nbsp; Added new dance (Tumble2) to
 
 
Dancing Knowledge II </p> <p>&#149;&nbsp; Added new dance (Breakdance)
 
 
to Dancing Knowledge III </p> <p>&#149;&nbsp; Added new dance
 
 
(Breakdance2) to Dancing Knowledge IV </p> <p>&#149;&nbsp; Removed the
 
 
15sec delay between stopping one song or dance and starting a new song
 
 
or dance. </p> <p>&#149;&nbsp; Removed chance of making a mistake while
 
 
dancing. </p> <p><strong>Profession Musician </strong></p>
 
 
<p>&#149;&nbsp; Added new song (Starwars4) to Novice Musician skill
 
 
box. </p> <p>&#149;&nbsp; Added new song (Funk) to Music Knowledge II
 
 
</p> <p>&#149;&nbsp; Removed the 15sec delay between stopping one song
 
 
or dance and starting a new song or dance. </p> <p><strong>Profession -
 
 
Image Designer </strong></p> <p>&#149;&nbsp; Reduced Image Designer
 
 
skill point costs by 16 by reducing each skill box between Novice Image
 
 
Designer and Master Image Designer by one point. </p> <p>&#149;&nbsp;
 
 
Removed Image Designer action timers for Body and Cosmetic changes </p>
 
 
<p><strong>Quests </strong></p> <p>&#149;&nbsp; Quests with timers now
 
 
display the timer in the quest journal.&nbsp; </p> <p>&#149;&nbsp;
 
 
Quest News, our quest reporters have been digging around and were able
 
 
to bring you the following quest news stories: </p> <p>&#149;&nbsp;
 
 
<strong>Story Arc: </strong><strong>Secrets of the Syren, Chapter two;
 
 
More Than You Bargained For </strong>&nbsp; </p> <p>&#149;&nbsp;
 
 
Breaking News: Information has been received regarding the missing
 
 
freighter pilot from Naboo. While this information has not been made
 
 
public, a Rebel Officer in Tyrena as well as an Imperial Officer in
 
 
Bestine and a private citizen in Theed have all been seen in talks with
 
 
the various parties involved in the search. This raises the question of
 
 
the seriousness of this situation. Parties involved in the initial
 
 
search for this pilot are encouraged to talk to their initial contact.
 
 
</p> <p>&#149;&nbsp; <strong>Quest: Enough! </strong></p>
 
 
<p>&#149;&nbsp; From the journal of a holonews reporter: Looks like the
 
 
fighting was rather rough in Corellia space today.&nbsp; I had the
 
 
opportunity to actually see some of the fighting.&nbsp; I could kick
 
 
myself for not bringing my holo-recorder! It appeared to end in a draw,
 
 
but of course I can't actually report that!&nbsp; Interestingly, two
 
 
ships crashed: one on Talus and the other on Corellia.&nbsp; Sources
 
 
tell me that an Imperial officer named Ceth Laike at the Imperial
 
 
Outpost in Talus is looking for the pilot of one of these ships. A
 
 
Rebel named Acun Solari in Tyrena is looking for the other.&nbsp; I
 
 
hope they didn't land in bad spots.&nbsp; Sometimes the local gangs
 
 
salvage parts off of downed ships </p> <p>&#149;&nbsp; <strong>Quest:
 
 
Imperial Defector </strong></p> <p>&#149;&nbsp; ### $!&nbsp;&nbsp;
 
 
Encrypted transmission from Jom Irimore, Rebel Alliance cell member in
 
 
Tyrena to Teslo Ten'doora at the base.&nbsp; Sir, I have a new
 
 
contact.&nbsp; Another member of the Imperial Military (a high-ranking
 
 
one, I might add) is going to supply us with information.&nbsp; I'll
 
 
send someone to bring him to you as soon as possible.&nbsp; I trust in
 
 
this officer's defection.&nbsp; Apparently, his entire family was on
 
 
Alderaan. End transmission ^#)%)()(@!#^### </p> <p>&#149;&nbsp;
 
 
<strong>Quest: Rebel Informant </strong><br> <strong>Memo </strong><br>
 
 
To: Lt. Allard Lissara <br> From:&nbsp; Jaek Vercet, Imperial
 
 
Representative to Moenia <br> <br> You were correct, sir.&nbsp; Those
 
 
rebels are starting to cave.&nbsp; One of them came to me, telling me
 
 
about a rift in the Alliance's leadership.&nbsp; He's willing to give
 
 
us information if we offer him immunity for his treason.&nbsp; I leave
 
 
that decision to you.&nbsp; I'm laying low in one of the buildings in
 
 
town and will need to send someone to bring the Rebel to you. </p>
 
 
<p><strong>Jedi </strong></p> <p>&#149;&nbsp; Fixed an issue where Jedi
 
 
are able to heal other Jedi in incorrect cases </p> <p><strong>Player
 
 
Event Perks </strong></p> <p>&#149;&nbsp; A number of new venues and
 
 
decorations have been added to the player event promoter NPC </p>
 
 
<p>&#149;&nbsp; Player event decorations can now be rotated. You can
 
 
now use a radial menu on Rental Deeds for Player Event Perks to check
 
 
how much time they have before they expire. Many Player Event Perks can
 
 
now be redeeded. By using the radial menu, the owner of a Player Event
 
 
Perk may check how long the perk has before it expires. </p>
 
 
<p><strong>UI </strong></p> <p>&#149;&nbsp; Text changes made to the
 
 
Popup help </p> <p>&#149;&nbsp; Fixed a problem with the camera
 
 
rotation spin </p> <p>&#149;&nbsp; Changed UI options text from
 
 
&quot;Default (Modeless)&quot; to &quot;MMORPG Modeless&quot; </p>
 
 
<p>&#149;&nbsp; Changed default user interface keymap to &quot;Star
 
 
Wars Galaxies </p> <p>&#149;&nbsp; It is no longer possible to
 
 
configure the UI to use modal chat while in one of the new modeless
 
 
user interfaces. </p> <p>&#149;&nbsp; You can now turn with the
 
 
keyboard while holding down left mouse button while using the default
 
 
keymap </p> <p>&#149;&nbsp; Several optimizations to client terrain and
 
 
flora rendering which should show increased frame-rate, especially
 
 
during movement. Some players may find they can increase terrain detail
 
 
and/or flora distances and still get good frame rate </p>
 
 
<p>&#149;&nbsp; Optimizations to water code to improve client
 
 
performance.&nbsp; Water detail control currently does nothing. </p>
 
 
<p>&#149;&nbsp; Fixed an issues where water fountains were not showing
 
 
the &quot;water&quot; </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp;
 
 
Removed donate resource option from faction HQ terminals </p>
 
 
<p><strong>Group Loot Options </strong></p> <p>&#149;&nbsp; The group
 
 
leadership and master looter will no longer transfer to another member
 
 
when crossing a server boundary, traveling, etc. </p> <p>&#149;&nbsp;
 
 
Droids and pets can no longer be made leaders or master looters </p>
 
 
<p><strong>Space </strong></p> <p>&#149;&nbsp; Fixed a bug where the
 
 
s-foils on the b-wing were not opening and closing upon command </p>
 
 
<p><strong>Structures </strong></p> <p>&#149;&nbsp; We have expanded
 
 
the viewing range on all player structures. This means they will now be
 
 
visible sooner upon approaching them. </p> <p>&#149;&nbsp; Owners of
 
 
houses with access fees will no longer receive a message when someone
 
 
tries to enter the house but can't pay the fee. This message will go to
 
 
the person attempting to enter the house instead. </p> <hr>
 
 
<strong><br> </strong><strong>Version 0.117554 </strong><strong><br>
 
 
</strong><strong>March 25, 2005 </strong><br> <br> <strong>Group Loot
 
 
</strong> <p>&#149;&nbsp; Fixed a loot bug where no player feedback
 
 
would be given if the corpse was empty when using /loot </p>
 
 
<p><strong>Quests: </strong></p> <p>&#149;&nbsp; Fixed an issue that
 
 
was causing timers to not always show up in the quest journal </p> <hr>
 
 
<p><strong>Publish 0.117734 </strong><strong><br>
 
 
</strong><strong>March 29, 2005 </strong></p> <p><strong>Crafting
 
 
</strong></p> <p>&#149;&nbsp; Fixed a bug where a crafting tool can
 
 
hang while loading schematic. </p> <p>&#149;&nbsp; Fixed recyclers, the
 
 
tumble blender, and the agitator motor. </p> <p><strong>Guilds
 
 
</strong></p> <p>&#149;&nbsp; Fixed bug where guilds could no longer be
 
 
placed on the Entry or Ban lists using &quot;guild:abbreviation&quot;
 
 
</p> <hr> <p><strong> </strong><strong>Publish 0.118054
 
 
</strong><strong><br> </strong><strong>March 31, 2005 </strong><br>
 
 
<br> <strong>Player Event Perks </strong></p> <p>&#149;&nbsp; Fixed an
 
 
issue preventing the jukebox from playing. </p> <p><strong>GCW
 
 
</strong></p> <p>&#149;&nbsp; Eased the faction base placement
 
 
restrictions </p> <p><strong>Misc. </strong></p> <p>&#149;&nbsp;
 
 
Improve server stability </p> <p>&#149;&nbsp; Fixed issue where objects
 
 
could not be moved up or down in one of the rooms of the Corellian
 
 
small style 2 house </p> <hr> <p><strong>Live - April 1, 2005
 
 
</strong><strong><br> </strong><strong>Version 0.11825 </strong><br>
 
 
&nbsp; <br> <strong>Group Loot </strong></p> <p>&#149;&nbsp; Jedi can
 
 
no longer tune force crystals or krayt pearls in the lottery loot
 
 
window. </p> <hr> <strong><br> </strong><strong>Live
 
 
</strong><strong><br> </strong><strong>Version 0.118868
 
 
</strong><strong><br> </strong><strong>April 8th, 2005 </strong>
 
 
<p><strong>Vendor Search </strong></p> <p>&#149;&nbsp; Added min and
 
 
max price filter UI to the vendor search </p> <p><strong>Player
 
 
Associations </strong></p> <p>&#149;&nbsp; PA election information will
 
 
no longer be forgotten by guild terminals. Any elections in progress
 
 
will be recovered and accessible from the guild terminal once more.
 
 
</p> <hr> <p><strong> </strong><strong>Version 0.119880
 
 
</strong><strong><br> </strong><strong>April 18th, 2005 </strong></p>
 
 
<p><strong>Vendor Search </strong></p> <p>&#149;&nbsp; Fix text
 
 
clipping in the commodities min/max price filter window </p>
 
 
<p>&#149;&nbsp; Improved commodities category search to include
 
 
individual item type.&nbsp; </p> <p>&#149;&nbsp; Improved commodities
 
 
category search for factory crates to include the actual item inside
 
 
the crate. </p> <p><strong>GCW </strong></p> <p>&#149;&nbsp; Faction
 
 
bases now can be placed in clusters of 3. There can be no more than 3
 
 
bases within 600 meters of one another. </p> <p><strong>Misc
 
 
</strong></p> <p>&#149;&nbsp; Modify containment system to prevent CS
 
 
from accidentally putting players in their inventory (stop laughing =P
 
 
)</p> </TD> </TR> </TBODY> </TABLE></div>
 

Revision as of 07:24, 17 February 2008