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Line 8: |
Line 8: |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
| + | |{{short}}||'''Operand_Count''' |
| |- | | |- |
− | |align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count''' | + | |{{int}}||'''Opcode''' |
− | |-
| + | |
− | |align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
| + | |
− | |-
| + | |
− | |align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Object ID'''
| + | |
| |- | | |- |
| + | |{{long}}||'''Object ID''' |
| |} | | |} |
| | | |
Revision as of 10:10, 10 April 2007
Struct
SHORT
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Operand_Count
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INT
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Opcode
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LONG
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Object ID
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Variable Descriptions
Opperand_Count = 2
Opcode = 2C436037
- End baseline sending for this Object.
- Also puts the object in the game world.
- This opcode is sent after the server has finished sending all
- Baselines for the Object. Baselines for the object can no longer
- be sent, and updates to the baseline must be sent via Delta Messages.
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Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Code
Insert Code Snippet Here...
Sample Packet
Insert Sample Packet Here...