|
|
| Line 8: |
Line 8: |
| | | | |
| | {| class="wikitable" | | {| class="wikitable" |
| | + | |{{short}}||'''Operand_Count''' |
| | |- | | |- |
| − | |align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count''' | + | |{{int}}||'''Opcode''' |
| − | |-
| + | |
| − | |align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
| + | |
| − | |-
| + | |
| − | |align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Object ID'''
| + | |
| | |- | | |- |
| | + | |{{long}}||'''Object ID''' |
| | |} | | |} |
| | | | |
Revision as of 10:10, 10 April 2007
Struct
| SHORT
|
Operand_Count
|
| INT
|
Opcode
|
| LONG
|
Object ID
|
Variable Descriptions
Opperand_Count = 2
Opcode = 2C436037
- End baseline sending for this Object.
- Also puts the object in the game world.
- This opcode is sent after the server has finished sending all
- Baselines for the Object. Baselines for the object can no longer
- be sent, and updates to the baseline must be sent via Delta Messages.
|
Tags
| S→C
|
This packet originates on the server.
|
|
| 100%
|
This packet has been completely reversed.
|
|
|
Sample Code
Insert Code Snippet Here...
Sample Packet
Insert Sample Packet Here...