Difference between revisions of "Using Spice (Game Mechanics)"
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− | After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. The most important thing to remember is this. Strong spice = bad downer. | + | After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. The most important thing to remember is this. Strong spice = bad downer. Spice downer seems to behave like the effect on buffs and teras kasi power boost as it wanes. There is a time period of which the player's buffs drop down to the designated amount. The downer is not an instantaneous drop in the stat. After the stat hits the floor, it begins raising again incrimentally based upon the duration of the downer. The affected stat will be totally regenrated come ny the end of the downer. |
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-- I am INCAPPED!<br> | -- I am INCAPPED!<br> | ||
-- I lie around and/or sit quietly for 3 minutes, and they return to max of 1100/500/500. | -- I lie around and/or sit quietly for 3 minutes, and they return to max of 1100/500/500. | ||
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== Sources == | == Sources == |
Revision as of 08:00, 18 February 2008
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Overview
When to Use Spice, and What to Expect: Spice Basics: Spices are portable buffs that can be used on demand. Using a different spice will enhance certain stats (anywhere from 1 to 6) for a specific time, followed by a downer period. You may only take one spice at a time. Spices are created by smugglers. Effects of Spice: Each spice has a list of attributes that are enhanced and a duration. For example, say you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds. The Downer:
Secondary Stat Spice Usage: I hope to really open some eyes on how some of the spices other than Muon Gold or Neutron Pixie can be used. Remeber that the downer only effects the stats that are initially effected by the spice itself. Therefore, if your spice only effects secondary stats, you will NEVER be incapped by the spice directly. It also doesn't lower your HAM pools at all, so you will never take a whole bunch of "damage" when the downer kicks in. This is key - if the spice you are using only effects Focus, for instance, just don't use any Mind specials during the downer, and spam them like crazy during the upper. Effective, isn't it?? Most people have had bad experiences with spice because the 1000 Health or 500 Mind damage they take when the downer kicks in flattens them. Muon and Neutron aren't the only spices around.
Doctor Buffs are better than spices on the stats they affect. Get them if you can. If you aren't a Doctor yourself, though, spices are much easier to find and use. Please remember that spice does stack with any and all Doctor or Chef food buffs as well. Making them completely complimentary.
Monitoring the Spice timers: There is now a buff window as of Publish 6. In here you can monitor the Active Time remaining on your spice, as well as the time remaining for your downer to go away, when it comes to that. A very useful addition, so please keep an eye on it.
Example: -- I am Twi'lek (bad choice for a rifleman!) and my mind bars are migrated to max 1100 500 500. Sources |