Difference between revisions of "Using Spice (Game Mechanics)"
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Revision as of 08:03, 18 February 2008
Game Mechanics - Mechanics Category
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Overview
When to Use Spice, and What to Expect: Spice Basics: Spices are portable buffs that can be used on demand. Using a different spice will enhance certain stats (anywhere from 1 to 6) for a specific time, followed by a downer period. You may only take one spice at a time. Spices are created by smugglers. Effects of Spice: Each spice has a list of attributes that are enhanced and a duration. For example, say you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds. The Downer:
Secondary Stat Spice Usage: I hope to really open some eyes on how some of the spices other than Muon Gold or Neutron Pixie can be used. Remeber that the downer only effects the stats that are initially effected by the spice itself. Therefore, if your spice only effects secondary stats, you will NEVER be incapped by the spice directly. It also doesn't lower your HAM pools at all, so you will never take a whole bunch of "damage" when the downer kicks in. This is key - if the spice you are using only effects Focus, for instance, just don't use any Mind specials during the downer, and spam them like crazy during the upper. Effective, isn't it?? Most people have had bad experiences with spice because the 1000 Health or 500 Mind damage they take when the downer kicks in flattens them. Muon and Neutron aren't the only spices around.
Doctor Buffs are better than spices on the stats they affect. Get them if you can. If you aren't a Doctor yourself, though, spices are much easier to find and use. Please remember that spice does stack with any and all Doctor or Chef food buffs as well. Making them completely complimentary.
Monitoring the Spice timers: There is now a buff window as of Publish 6. In here you can monitor the Active Time remaining on your spice, as well as the time remaining for your downer to go away, when it comes to that. A very useful addition, so please keep an eye on it.
Example: -- I am Twi'lek (bad choice for a rifleman!) and my mind bars are migrated to max 1100 500 500. Sources |