Difference between revisions of "StartNpcConversation (000000DD)"
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Line 24: | Line 24: | ||
---- | ---- | ||
+ | <pre> | ||
+ | (uint16)5; //05 00 | ||
+ | (Obj_controller_opcode); //46 5e ce 80 | ||
+ | (uint32) //0b 00 00 00 | ||
+ | (uint32)0x000000dd; //dd 00 00 00 | ||
+ | (uint64)_player->ObjID; //19 00 00 00 00 00 00 00 | ||
+ | (uint32)0; //00 00 00 00 | ||
+ | (uint64)_NPCID->Target; //04 1e 06 00 00 00 00 00 | ||
+ | (uint32)0; //00 00 00 00 | ||
+ | (uint8)0 << (uint16)0; //00 00 00 | ||
+ | </pre> | ||
|valign=top| | |valign=top| | ||
===Tags=== | ===Tags=== |
Revision as of 00:29, 20 March 2007
Struct
Variable DescriptionscontrollerID = 000000DD (uint16)5; //05 00 (Obj_controller_opcode); //46 5e ce 80 (uint32) //0b 00 00 00 (uint32)0x000000dd; //dd 00 00 00 (uint64)_player->ObjID; //19 00 00 00 00 00 00 00 (uint32)0; //00 00 00 00 (uint64)_NPCID->Target; //04 1e 06 00 00 00 00 00 (uint32)0; //00 00 00 00 (uint8)0 << (uint16)0; //00 00 00 |
Tags
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