Difference between revisions of "General Item Mechanics (Game Mechanics)"
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− | = Game Mechanics = | + | == Game Mechanics == |
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+ | == Decay and Condition == | ||
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+ | '''Item Condition''' | ||
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+ | Most usable items have a rating for their durability or how long they will last. This is referred to as the item's condition. The condition is presented as a fraction in appearance where the first number represents the current condition and the second represents the current maximum condition. Once an item's current condition reaches 0 it's effectiveness ends and it may not be repaired. When the item reaches this state it is effectively referred to as being destroyed. Destroyed items show up in the inventory as red in coloration signifying that the item may be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For weapons, the damage will effectively be 1 point. In the case of destroyed Jedi power crystals, will not be equippable at all until replacements are found. If a player is wearing an item that is destroyed, it does not unequip on its own, however it does show up as red in the player's inventory which will allow them to know that it is time to remove the equipment and exchange it for something else if they wish. If the player has a light saber equipped while fighting and the color crystal reaches 0 condition then the damage is reduced to 1 point as with other weapons. Clothing and jewelry remain the only items of which item decay does not remove their inherent properties. | ||
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Revision as of 07:29, 3 March 2008
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Game Mechanics - Mechanics Category
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Game MechanicsDecay and ConditionItem Condition
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