Difference between revisions of "PlayerEmote (0000012E)"
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packet << (uint8)0; | packet << (uint8)0; | ||
packet << (uint16)0x0300; | packet << (uint16)0x0300; | ||
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Revision as of 17:10, 12 September 2013
Object Controller - PlayerEmote (0000012E)
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Struct
Struct
THIS STRUCT MAY RELATE TO ONLY NGE cable@projectswg Variable DescriptionscontrollerID = 0000012E
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Tags
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Example Code
packet << (uint16)5; packet.opcode2(ObjController); packet << (uint32)0xB; packet << (uint32)0x012E; packet << (uint64)recip; //recipient packet << (uint32)0; //unkown packet << (uint64)sender->ObjID; //source packet << (uint64)sender->Target; //This is normally the target... packet << emoteId; //ID packet << (uint8)0;packet << (uint16)0x0300;