Difference between revisions of "Droid Personality Chips (Game Mechanics)"
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Each of the Personality Chips has two lines of experimentation | Each of the Personality Chips has two lines of experimentation | ||
− | 1. '''Durability'''<br> | + | 1. '''Experimental Durability'''<br> |
− | 2. '''Effectiveness'''<br> | + | 2. '''Experimental Effectiveness'''<br> |
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Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components | Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components | ||
+ | Items affected by these are: | ||
1. [[Geeky Droid Personality Chip (Schematic)|Geeky Droid Personality Chip]]<br> | 1. [[Geeky Droid Personality Chip (Schematic)|Geeky Droid Personality Chip]]<br> |
Revision as of 01:50, 1 April 2008
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Game Mechanics - Mechanics Category
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Game MechanicsEach of the Personality Chips has two lines of experimentation 1. Experimental Durability
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components Items affected by these are: 1. Geeky Droid Personality Chip
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