Difference between revisions of "Droid Personality Chips (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 77: | Line 77: | ||
5. [[Stupid Droid Personality Chip (Schematic)|Stupid Droid Personality Chip]]<br> | 5. [[Stupid Droid Personality Chip (Schematic)|Stupid Droid Personality Chip]]<br> | ||
6. [[Worshipful Droid Personality Chip (Schematic)|Worshipful Droid Personality Chip]]<br> | 6. [[Worshipful Droid Personality Chip (Schematic)|Worshipful Droid Personality Chip]]<br> | ||
+ | 7. Default | ||
+ | |||
+ | |||
Revision as of 22:22, 3 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsEach of the Personality Chips has two lines of experimentation 1. Experimental Durability
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components Items affected by these are: 1. Geeky Droid Personality Chip
Source References
|
Bold text |