Difference between revisions of "Droid Level Based Modules (Game Mechanics)"
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− | = | + | = Droid Level Based Module Experimentation Mechanics = |
Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating and so on. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked in the next section of this guide. | Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating and so on. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked in the next section of this guide. | ||
− | Experimentation consists of 2 lines for each of these modules - Effectiveness | + | Experimentation consists of 2 lines for each of these modules - |
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+ | 1. '''Experimental Effectiveness'''<br> | ||
+ | 2. '''Experimental Durability'''<br> | ||
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+ | As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating. | ||
Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. | Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. | ||
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Example - I experiment on a Level 1 Data Module and achieve an Experimental Effectiveness of 93%. This success while increase the Data Storage Rating to 3, which is the base rating of a Level 2 Data Module. | Example - I experiment on a Level 1 Data Module and achieve an Experimental Effectiveness of 93%. This success while increase the Data Storage Rating to 3, which is the base rating of a Level 2 Data Module. | ||
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+ | Items affected by this are:<br> | ||
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+ | 1. [[Level 1 Droid Data Module (Schematic)|Level 1 Droid Data Module]]<br> | ||
+ | 2. [[Level 1 Droid Item Storage Module (Schematic)|Level 1 Droid Item Storage Module]]<br> | ||
+ | 3. [[Level 1 Droid Medical Module (Schematic)|Level 1 Droid Medical Module]]<br> | ||
+ | 4. [[Level 1 Droid Structure Maintenance Module (Schematic)|Level 1 Droid Structure Maintenance Module]]<br> | ||
+ | 5. [[Level 2 Droid Data Module (Schematic)|Level 2 Droid Data Module]]<br> | ||
+ | 6. [[Level 2 Droid Item Storage Module (Schematic)|Level 2 Droid Item Storage Module]]<br> | ||
+ | 7. [[Level 2 Droid Medical Module (Schematic)|Level 2 Droid Medical Module]]<br> | ||
+ | 8. [[Level 2 Droid Structure Maintenance Module (Schematic)|Level 2 Droid Structure Maintenance Module]]<br> | ||
+ | 9. [[Level 3 Droid Data Module (Schematic)|Level 3 Droid Data Module]]<br> | ||
+ | 10. [[Level 3 Droid Item Storage Module (Schematic)|Level 3 Droid Item Storage Module]]<br> | ||
+ | 11. [[Level 3 Droid Medical Module (Schematic)|Level 3 Droid Medical Module]]<br> | ||
+ | 12. [[Level 3 Droid Structure Maintenance Module (Schematic)|Level 3 Droid Structure Maintenance Module]]<br> | ||
+ | 13. [[Level 4 Droid Data Module (Schematic)|Level 4 Droid Data Module]]<br> | ||
+ | 14. [[Level 4 Droid Item Storage Module (Schematic)|Level 4 Droid Item Storage Module]]<br> | ||
+ | 15. [[Level 4 Droid Medical Module (Schematic)|Level 4 Droid Medical Module]]<br> | ||
+ | 16. [[Level 5 Droid Data Module (Schematic)|Level 5 Droid Data Module]]<br> | ||
+ | 17. [[Level 5 Droid Item Storage Module (Schematic)|Level 5 Droid Item Storage Module]]<br> | ||
+ | 18. [[Level 5 Droid Medical Module (Schematic)|Level 5 Droid Medical Module]]<br> | ||
+ | 19. [[Level 6 Droid Data Module (Schematic)|Level 6 Droid Data Module]]<br> | ||
+ | 20. [[Level 6 Droid Item Storage Module (Schematic)|Level 6 Droid Item Storage Module]] | ||
+ | 21. [[Level 6 Droid Medical Module (Schematic)|Level 6 Droid Medical Module]] | ||
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+ | |||
+ | |||
+ | [[Auto-Repair Module (Schematic)|Auto-Repair Module]] | ||
+ | [[Creature Harvest Module (Schematic)|Creature Harvest Module]] | ||
+ | [[Detonation Module (Schematic)|Detonation Module]] | ||
+ | [[Droid Combat Module (Schematic)|Droid Combat Module]] | ||
+ | [[Scout Trap Projectile Unit (Schematic)|Scout Trap Projectile Unit]] | ||
Revision as of 02:54, 1 April 2008
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Game Mechanics - Mechanics Category
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Droid Level Based Module Experimentation MechanicsEach of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating and so on. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked in the next section of this guide. Experimentation consists of 2 lines for each of these modules - 1. Experimental Effectiveness As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating. Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.
Items affected by this are:
Auto-Repair Module Creature Harvest Module Detonation Module Droid Combat Module Scout Trap Projectile Unit
Source References
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