Difference between revisions of "Droid Kits (Game Mechanics)"

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== Experimentation lines: ==
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== Items Affected ==
 
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1. '''Experimental Charges'''<br>
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2. '''Experimental Effectiveness'''<br>
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Experimental Charges controls the amount of uses for each item. The Charges attribute transfers over into the item as Quantity. The Quantity attribute is used for Repair and Reconstruction kits.  Customization kits also have a use amount but is not displayed on the item attribute listing upon examination, although it can be see displayed while in inventory. This is perhaps an oversight or a bug.
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Experimental Effectiveness controls the Energy attribute for repair kits. The value from this attribute is passed on as the Available Repair Energy attribute for the repair kits. For reconstruction kits, Experimental Effectiveness controls the Power attribute. The power attribute is passed on as the Available Repair Power attribute for reconstruction kits.
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8. [[Droid Reconstruction Kit - D (Schematic)|Droid Reconstruction Kit – D]]<br>
 
8. [[Droid Reconstruction Kit - D (Schematic)|Droid Reconstruction Kit – D]]<br>
 
9. [[Droid Customization Kit (Schematic)|Droid Customization Kit]]<br>
 
9. [[Droid Customization Kit (Schematic)|Droid Customization Kit]]<br>
 
 
 
 
 
  
 
==Source References==
 
==Source References==

Revision as of 13:16, 2 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Kit Experimentation Mechanics

Droid Customization Kits require 50% OQ and 50% CD for the highest rating, with a maximum of 10 uses. The main crafting window lists Experimental Quality as an experimentation value, however Experimental Durability is still listed as an experimentation field, during the experimentation process. This field was removed from code, but still shows up in the experimentation window. The quality of the Control Unit and Droid Storage Compartment does not have an effect on the number of charges that a Customization Kit can have.

Droid Repair Kits A-D and Droid Reconstruction Kits A-D require 66% OQ and 33% UT for the Experimental Charge field and 40% OQ, 20% MA, and 40% CD for Experimental Effectiveness field. Both items benefit from being a 12 point crafter, and require the best resources that you can find. The kit components, have a major impact on the overall quality of each tool. The advanced components produce the best overall results, even with low quality resources.


Item Attributes

Charges:

1. Advanced Repair Unit Casing and Repair Unit Casing will increase the Charges attribute on Droid Reconstruction Kits.

2. Advanced Diagnostic Circuit, and Diagnostic Circuit will increase the Charges attribute on Droid Repair and Reconstruction Kits.

3. Advanced Unit Delivery Cartridge, and Unit Delivery Cartridge will increase the Charges attribute on Droid Repair Kits.


Energy:

4. Advanced Capacitor Discharge Unit, and Capacitor Discharge Unit will increase the Energy attribute on Droid Repair Kits

5. Advanced Diagnostic Circuit, and Diagnostic Circuit will increase the Energy attribute on Droid Repair Kits.


Power

6. Advanced Diagnostic Circuit, and Diagnostic Circuit will increase the Power attribute on Droid Reconstruction Kits.

7. Advanced Redundant Power Supply and Redundant Power Supply will increase the Power attribute on Droid Reconstruction Kits.




Items Affected

1. Droid Repair Kit – A
2. Droid Repair Kit - B
3. Droid Repair Kit - C
4. Droid Repair Kit - D
5. Droid Reconstruction Kit – A
6. Droid Reconstruction Kit – B
7. Droid Reconstruction Kit - C
8. Droid Reconstruction Kit – D
9. Droid Customization Kit

Source References

Source Source in Context
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