Difference between revisions of "Droid Utility Modules (Game Mechanics)"
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− | Auto-Repair Power - Experimental Effectiveness on Auto-Repair Modules increases the value of the Auto-Rpepair Power attribute | + | Auto-Repair Power - Experimental Effectiveness on Auto-Repair Modules increases the value of the Auto-Rpepair Power attribute. |
− | Detonation Power - Experimental Effectiveness on Detonation Modules increases the value of the Detonation Power attribute | + | Detonation Power - Experimental Effectiveness on Detonation Modules increases the value of the Detonation Power attribute. |
− | Harvest Bonus - Experimental Effectiveness on Creature Harvest Modules increases the Harvest Bonus attribute | + | Harvest Bonus - Experimental Effectiveness on Creature Harvest Modules increases the Harvest Bonus attribute. |
− | Combat Module Rating - Experimental Effectiveness on a Droid Combat Module increases the Combat Module Rating attribute | + | |
+ | Combat Module Rating - Experimental Effectiveness on a Droid Combat Module increases the Combat Module Rating attribute. | ||
Trapping Bonus - Experimental Effectiveness on Scout Trap Projectile Units increases the Trapping Bonus attribute. A higher attribute | Trapping Bonus - Experimental Effectiveness on Scout Trap Projectile Units increases the Trapping Bonus attribute. A higher attribute | ||
− | Stimpack Delivery - Experimental Effectiveness on Stimpack Dispensor Modules increases the Stimpack Delivery attribute | + | Stimpack Delivery - Experimental Effectiveness on Stimpack Dispensor Modules increases the Stimpack Delivery attribute. |
== Item Attributes Affected == | == Item Attributes Affected == |
Revision as of 22:02, 2 April 2008
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Game Mechanics - Mechanics Category
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Droid Utility Module Experimentation MechanicsItems Affected1. Auto-Repair Module
Experimentation LinesEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module.
Experimental Effectiveness: Auto-Repair Power - Experimental Effectiveness on Auto-Repair Modules increases the value of the Auto-Rpepair Power attribute. Detonation Power - Experimental Effectiveness on Detonation Modules increases the value of the Detonation Power attribute. Harvest Bonus - Experimental Effectiveness on Creature Harvest Modules increases the Harvest Bonus attribute.
Stimpack Delivery - Experimental Effectiveness on Stimpack Dispensor Modules increases the Stimpack Delivery attribute. Item Attributes AffectedAuto-Repair Power A higher Auto-Repair Power attribute increases the healing amount on droids. Detonation Power A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command. Harvest Bonus A higher attribute increases the harvest yield from the droid's harvest attempts on a creature. Combat Module Rating A higher attribute increases the Min and Max damage range for the Damage attribute on combat capable droids.
A higher attribute allows for a larger amount of stimpacks to be inserted into the droid. Stimpack Delivery A higher attribute decreases the reuse timer that the droid has for administering stims. Source References
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