Difference between revisions of "Droid Combat Module Usage (Game Mechanics)"
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Combat Rating / 600 * 45 + 45 = Minimum Damage<br> | Combat Rating / 600 * 45 + 45 = Minimum Damage<br> | ||
Combat Rating / 600 * 55 + 55 = Maximum Damage<br><br> | Combat Rating / 600 * 55 + 55 = Maximum Damage<br><br> | ||
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==Source References== | ==Source References== |
Revision as of 01:02, 5 April 2008
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Game Mechanics - Mechanics Category
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Droid Combat Module Usage MechanicsIn order for a droid to engage in combat it must either have a Combat module installed or have innate combat abilities. The Combat module gives you the following commands Attack & Guard. In the R-series droid, the Use Ranged Attack command pops up as well. Innate combat abilities allow for the droid to have the Attack and Guard command without having a module installed, however the droid will only do 1 point of damage without having at least 1 module in. Droids that are without combat modules or innate abilities cannot enter combat and in fact, flee from any attacker that is pursuing them.
DZ-70 Fugitive Tracker Droid (innate combat capability)
DZ70 & Probot: Astromech droids: LE Repair Droids: Source References
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