Difference between revisions of "Droid Level Based Modules (Game Mechanics)"
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− | + | Module ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into. | |
Revision as of 22:09, 3 April 2008
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Game Mechanics - Mechanics Category
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Item Attributes Affected1. Level 1 Droid Data Module
Droid Level Based Module Experimentation MechanicsEach of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.
Experimentation LinesExperimentation consists of 2 lines for each of these modules - 1. Experimental Effectiveness As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating. Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.
Experimental Effectiveness
1. Level 1 Droid Data Module
Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items. 1. Level 1 Droid Medical Module
1. Droid Armor Module 1
1. Level 1 Droid Structure Maintenance Module Module Rating KeyModule ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.
Structure Maintenance Module
Item Attributes AffectedData Module Rating
Armor Module Rating
Source References
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