Difference between revisions of "Droid Level Based Modules (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Item Attributes Affected)
(Module Rating Key)
Line 173: Line 173:
 
== Module Rating Key ==
 
== Module Rating Key ==
  
 
+
Module ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.
  
  

Revision as of 22:09, 3 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Item Attributes Affected

1. Level 1 Droid Data Module
2. Level 1 Droid Item Storage Module
3. Level 1 Droid Medical Module
4. Level 1 Droid Structure Maintenance Module
5. Level 2 Droid Data Module
6. Level 2 Droid Item Storage Module
7. Level 2 Droid Medical Module
8. Level 2 Droid Structure Maintenance Module
9. Level 3 Droid Data Module
10. Level 3 Droid Item Storage Module
11. Level 3 Droid Medical Module
12. Level 3 Droid Structure Maintenance Module
13. Level 4 Droid Data Module
14. Level 4 Droid Item Storage Module
15. Level 4 Droid Medical Module
16. Level 5 Droid Data Module
17. Level 5 Droid Item Storage Module
18. Level 5 Droid Medical Module
19. Level 6 Droid Data Module
20. Level 6 Droid Item Storage Module
21. Level 6 Droid Medical Module
22. Droid Armor Module 1
23. Droid Armor Module 2
24. Droid Armor Module 3
25. Droid Armor Module 4
26. Droid Armor Module 5
27. Droid Armor Module 6


Droid Level Based Module Experimentation Mechanics

Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.


Experimentation Lines

Experimentation consists of 2 lines for each of these modules -

1. Experimental Effectiveness
2. Experimental Durability

As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating.

Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked

If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.


Example - I experiment on a Level 1 Data Module and achieve an Experimental Effectiveness of 93%. This success whill increase the Data Storage Rating to 3, which is the base rating of a Level 2 Data Module.



Experimental Effectiveness


Experimentation on this line will increase the Mechanism Quality and the Data Module Rating attribute for each of these items.

1. Level 1 Droid Data Module
2. Level 2 Droid Data Module
3. Level 3 Droid Data Module
4. Level 4 Droid Data Module
5. Level 5 Droid Data Module
6. Level 6 Droid Data Module



Experimentation on this line will increase the Mechanism Quality and the Storage Module Rating attribute for each of these items.


1. Level 1 Droid Item Storage Module
2. Level 2 Droid Item Storage Module
3. Level 3 Droid Item Storage Module
4. Level 4 Droid Item Storage Module
5. Level 5 Droid Item Storage Module
6. Level 6 Droid Item Storage Module


Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items.

1. Level 1 Droid Medical Module
2. Level 2 Droid Medical Module
3. Level 3 Droid Medical Module
4. Level 4 Droid Medical Module
5. Level 5 Droid Medical Module
6. Level 6 Droid Medical Module


Experimentation on this line will increase the Mechanism Quality and the Armor Module Rating attribute for each of these items.

1. Droid Armor Module 1
2. Droid Armor Module 2
3. Droid Armor Module 3
4. Droid Armor Module 4
5. Droid Armor Module 5
6. Droid Armor Module 6


Experimentation on this line will increase the Mechanism Quality and the Structure Maintenance Rating attribute for each of these items.

1. Level 1 Droid Structure Maintenance Module
2. Level 2 Droid Structure Maintenance Module
3. Level 3 Droid Structure Maintenance Module

Module Rating Key

Module ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.


Level Module Rating Stack Rating Medical Rating Item Storage Data Storage Armor Resists
1 1 to 2 ( --- ) 55 1 item 20 4%
2 3 to 4 3 65 2 items 40 8%
3 5 to 6 5 75 4 items 70 12%
4 7 to 8 7 85 6 items 110 15%
5 9 to 10 9 100 8 items 125 18%
6 11 & higher 11 & higher 110 10 items 150 20%





Structure Maintenance Module

Level Module Rating # of Structures
1 1 to 5 2
2 6 to 11 6
3 12 to 14 9
15 10

Item Attributes Affected

Data Module Rating



Storage Module Rating



Medical Capability Rating


Armor Module Rating


Structure Maintenance Rating

Source References

Source Source in Context
Bold text