Difference between revisions of "Droid Standard Modules (Game Mechanics)"

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(Item Attributes Affected)
(Item Attributes Affected)
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'''Confetti Effect'''
 
'''Confetti Effect'''
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Attribute appears on components and the final droid deed when a Confetti effects module is installed.
  
 
'''Avian Effect'''
 
'''Avian Effect'''
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 +
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Attribute appears on components and the final droid deed when a Avian effects module is installed.
  
 
'''Electric Fog Effect'''
 
'''Electric Fog Effect'''
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 +
 +
Attribute appears on components and the final droid deed when a Electric Fog effects module is installed.
  
 
'''Foam Effect'''
 
'''Foam Effect'''
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 +
 +
Attribute appears on components and the final droid deed when a Foam effects module is installed.
  
 
'''Dancing Jawa Effect'''
 
'''Dancing Jawa Effect'''
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 +
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Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed.
  
 
'''Mind Bloom Effect'''
 
'''Mind Bloom Effect'''
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 +
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Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed.
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 +
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'''Merchant Barker'''
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Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.
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'''Repair Module Installed'''
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Attribute appears on components and the final droid deed when a Droid Repair Module is installed.
  
 
==Source References==
 
==Source References==

Revision as of 06:03, 4 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Droid Standard Module Experimentation Mechanics

Items Affected

1. Droid Repair Module
2. Effects Module (Avian)
3. Effects Module (Confetti)
4. Effects Module (Dancing Jawa)
5. Effects Module (Electric Fog)
6. Effects Module (Foam)
7. Effects Module (Mind Bloom)
8. Merchant Module
9. Playback Module



Each of these modules has two lines of experimentation,

Experimental Lines

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Playback Tracks

Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.


Confetti Effect

Attribute appears on components and the final droid deed when a Confetti effects module is installed.

Avian Effect


Attribute appears on components and the final droid deed when a Avian effects module is installed.

Electric Fog Effect


Attribute appears on components and the final droid deed when a Electric Fog effects module is installed.

Foam Effect


Attribute appears on components and the final droid deed when a Foam effects module is installed.

Dancing Jawa Effect


Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed.

Mind Bloom Effect


Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed.



Merchant Barker

Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.


Repair Module Installed


Attribute appears on components and the final droid deed when a Droid Repair Module is installed.

Source References

Source Source in Context
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