Difference between revisions of "Effects Module Usage (Game Mechanics)"
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+ | Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. | ||
+ | The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The following is a list of all 6 modules and a basic description of what they do. | ||
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+ | *Avian - white birds fly away from the droid | ||
+ | *Foam - sort of like a cloud effect around the ground spreading about 4-5m | ||
+ | *Electric Fog - a slow burst of sparkles surrounds the droid | ||
+ | *Confetti - wads of confetti are thrown into the air and sprinkle everywhere | ||
+ | *Mind bloom - a really nice looking slow moving plasma effect in the air around the droid | ||
+ | *Dancing Jawa - Laser show with images of a dancing jawa floating in the air | ||
==Source References== | ==Source References== |
Revision as of 06:16, 4 April 2008
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Game Mechanics - Mechanics Category
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Effects Module Usage MechanicsUsable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The following is a list of all 6 modules and a basic description of what they do.
Source References
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