Difference between revisions of "Droid Crafting Station Modules (Game Mechanics)"
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== Item Attributes Affected == | == Item Attributes Affected == | ||
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+ | '''Private Crafting Station Capability''' | ||
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+ | '''Ship Component Crafting Capability''' | ||
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+ | '''Structure Crafting Capability''' | ||
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+ | '''Clothing Crafting Capability''' | ||
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+ | '''Food Crafting Capability''' | ||
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+ | '''Weapon, Droid, and Generic Item Crafting Capability''' | ||
==Source References== | ==Source References== |
Revision as of 06:50, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Crafting Station Module MechanicsItems Affected1. Clothing Droid Crafting Station Module
Experimentation LinesEach of these modules has two lines of experimentation, 1. Experimental Durability Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Item Attributes AffectedPrivate Crafting Station Capability Ship Component Crafting Capability Structure Crafting Capability Clothing Crafting Capability
Source References
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