Difference between revisions of "ChatOnUnbanAvatarFromRoom"
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− | * | + | * '''Game''' |
− | * | + | :The name of the game ("SWG") this player is on. |
− | * | + | :Part of ChatAvatarId: |
− | * | + | :3 ASTRINGs representing the player on the ChatServer. |
+ | ::"Game.Server.name" | ||
+ | :name is the lowercase of the first name for the player. | ||
+ | |||
+ | * '''Server''' | ||
+ | :The name of the server (Galaxy) this player is on. | ||
+ | :Part of ChatAvatarId object. | ||
+ | |||
+ | * '''Target''' | ||
+ | :The first name of the player the moderator is targeting with this packet. | ||
+ | :Must be only firstname and lowercase. Part of ChatAvatarId object. | ||
+ | |||
+ | * '''RoomPathName''' | ||
+ | :The full ChatServer path and name for the room including the RoomName specified on creation. | ||
+ | :Example: "SWG.TestCenter.Chat.tcpa" | ||
+ | |||
+ | * '''RequestID''' | ||
+ | :For every request made, the client attaches an ID number to identify it. | ||
+ | :It is unique for each request type (opcode) and incremented for each request. | ||
+ | :Similar to Update Counters used in Objects. | ||
+ | :For every response that had a request with a RequestID, the same RequestID must be sent | ||
+ | :back. It is used to identify key information regarding the response, such as what | ||
+ | :the full RoomPathName was and it is used in error message generation. Also can be used | ||
+ | :to eliminate duplicate requests. | ||
+ | |||
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Revision as of 21:30, 6 April 2008
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Server Packet - ChatOnUnbanAvatarFromRoom (BAF9B815)
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Struct
Variable DescriptionsOpperand_Count = 4 Opcode = 4C8F94A9
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