Difference between revisions of "Medic Component Crafting (Game Mechanics)"
(→Experimental Lines) |
(→Experimentionl Lines) |
||
Line 74: | Line 74: | ||
<br><br> | <br><br> | ||
== Experimentionl Lines == | == Experimentionl Lines == | ||
+ | |||
+ | |||
+ | There are two lines of experimentation available to these items. | ||
+ | |||
+ | 1. Experimental Charges | ||
+ | 2. Experimental Effectiveness | ||
+ | |||
+ | |||
+ | The Experimental Charges line depends on 66% OQ and 33% UT and is found only on Biological Effect Controllers. Experimentation on this line will increase the Charges attribute for these items. | ||
+ | |||
+ | |||
+ | The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line will increase the Power attribute for these items. | ||
== General Item Attributes == | == General Item Attributes == |
Revision as of 03:14, 13 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Medic Component Experimentation MechanicsItems Affected1. Advanced Biological Effect Controller
Experimentionl LinesThere are two lines of experimentation available to these items. 1. Experimental Charges 2. Experimental Effectiveness
General Item AttributesSource References
|
Bold text |