Difference between revisions of "Poison and Disease Cure Crafting (Game Mechanics)"

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(Experimentation Lines)
(Experimentation Lines)
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'''2. Experimental Ease of Use'''<br>
 
'''2. Experimental Ease of Use'''<br>
 
'''3. Experimental Effectiveness'''<br>
 
'''3. Experimental Effectiveness'''<br>
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The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
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The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to types B and C. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that Cure poison and disease packs type A have a default Skill use of 51 which is not experimentable.
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The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 07:02, 13 April 2008




Game Mechanics - Mechanics Category

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Poison and Disease Cure Experimentation Mechanics

Items Affected

1. Cure Disease Medpack - A
2. Cure Disease Medpack - B
3. Cure Disease Medpack - C
4. Cure Poison Medpack - A
5. Cure Poison Medpack - B
6. Cure Poison Medpack - C

Experimentation Lines

These items have 3 lines of experimentation.


1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to types B and C. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that Cure poison and disease packs type A have a default Skill use of 51 which is not experimentable.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness.

Item Attributes

Transferred Component Attributes

Source References

Source Source in Context
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