Difference between revisions of "Poison and Disease Cure Crafting (Game Mechanics)"
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'''2. Experimental Ease of Use'''<br> | '''2. Experimental Ease of Use'''<br> | ||
'''3. Experimental Effectiveness'''<br> | '''3. Experimental Effectiveness'''<br> | ||
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+ | The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute. | ||
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+ | The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to types B and C. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that Cure poison and disease packs type A have a default Skill use of 51 which is not experimentable. | ||
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+ | The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 07:02, 13 April 2008
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Game Mechanics - Mechanics Category
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Poison and Disease Cure Experimentation MechanicsItems Affected1. Cure Disease Medpack - A Experimentation LinesThese items have 3 lines of experimentation.
Item AttributesTransferred Component AttributesSource References
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