Difference between revisions of "Update Notes: 1 July 03"
From SWGANH Wiki
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− | <tr><td style="color:{{{3|black}}}; padding:0 4px 0 4px; background:{{{2|#F9F9F9}}};">[[Update Notes: 29 June 03]] - [[Update Notes: 30 June 03]] - '''Update Notes: 1 July 03''' - [[Update Notes: 2 July 03]] - [[Update Notes: 3 July 03]]<br>[[Update Notes: 8 July 03]] - [[Update Notes: 17 July 03]] - [[Update Notes: 22 July 03]] - [[ | + | <tr><td style="color:{{{3|black}}}; padding:0 4px 0 4px; background:{{{2|#F9F9F9}}};">[[Update Notes: 29 June 03]] - [[Update Notes: 30 June 03]] - '''Update Notes: 1 July 03''' - [[Update Notes: 2 July 03]] - [[Update Notes: 3 July 03]]<br>[[Update Notes: 8 July 03]] - [[Update Notes: 17 July 03]] - [[Update Notes: 22 July 03]] - [[Update Notes: 30 July 03]] - [[Update Notes: 1 August 03]]<br>[[Update Notes: 2 August 03]] - [[Update Notes: 5 August 03]] - [[Update Notes: 6 August 03]]</td></tr> |
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Revision as of 02:35, 29 December 2006
Publish 0 - QuickNAV |
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- Fix for sometimes not getting XP/Loot from creatures
- Fixed vendor completed sales dissapearing and assertion when negotiating bugs
- Upped group combat experience
- Survey mission fixes
- Berserk1 damage lowered
- Fixed inability to abort some destroy missions
- Many fixes to the Rebel Hideout and Jabba's Palace Quests
- Shader fix for cantina wall trim missing from debug DirectX clients
- Improved spawning locations for many NPCs (so fewer of them will be in walls)
- If you were in a building when you died, and you left a corpse, and then that building was deleted, your corpse would be gone. We now put that corpse on the terrain of where the building was.
- Fix for bluff-loop when creatures attempt to bluff someone away from their lair
- Client now informs user if they don't meet the minimum specs (256 MB of ram) and exits
- Fixed some xp distribution bugs
- Improved client stability
Archived from [Official SWG Update Archive]